Abstract

To date, a diagnosis in psychiatry is largely based on a clinical interview and questionnaires. The retrospective and subjective nature of these methods leads to recall and interviewer biases. Therefore, there is a clear need for more objective and standardized assessment methods to support the diagnostic process. The introduction of virtual reality (VR) creates the possibility to simultaneously provoke and measure psychiatric symptoms. Therefore, VR could contribute to the objectivity and reliability in the assessment of psychiatric disorders. In this literature review, we will evaluate the assessment of psychiatric disorders by means of VR environments. First, we investigate if these VR environments are capable of simultaneously provoking and measuring psychiatric symptoms. Next, we compare these measures with traditional diagnostic measures. We performed a systematic search using PubMed, Embase, and Psycinfo; references of selected articles were checked for eligibility. We identified studies from 1990 to 2016 on VR used in the assessment of psychiatric disorders. Studies were excluded if VR was used for therapeutic purposes, if a different technique was used, or in case of limitation to a non-clinical sample. A total of 39 studies were included for further analysis. The disorders most frequently studied included schizophrenia (n = 15), developmental disorders (n = 12), eating disorders (n = 3), and anxiety disorders (n = 6). In attention-deficit hyperactivity disorder, the most comprehensive measurement was used including several key symptoms of the disorder. Most of the studies, however, concerned the use of VR to assess a single aspect of a psychiatric disorder. In general, nearly all VR environments studied were able to simultaneously provoke and measure psychiatric symptoms. Furthermore, in 14 studies, significant correlations were found between VR measures and traditional diagnostic measures. Relatively small clinical sample sizes were used, impeding definite conclusions. Based on this review, the innovative technique of VR shows potential to contribute to objectivity and reliability in the psychiatric diagnostic process.

Highlights

  • In 1973, Dr David Rosenhan conducted his famous experiment “Being sane in insane places” [1]

  • The innovative technique of virtual reality (VR) shows potential to contribute to objectivity and reliability in the psychiatric diagnostic process

  • Paranoid ideations toward the neutral avatars were determined after exposure to the VR environment by scales developed for this purpose, such as the State Social Paranoia Scale [12] and the Virtual Reality Questionnaire [13]

Read more

Summary

Introduction

In 1973, Dr David Rosenhan conducted his famous experiment “Being sane in insane places” [1]. Medical specialists in the somatic field can usually rely on numerous biological markers, such as blood tests and imaging techniques, to confirm and classify the suspected diagnosis Up till such biological markers are lacking in psychiatry. A psychiatric diagnosis is still largely based on a clinical interview, a mental state examination, and multiple questionnaires [2, 3]. This imposes the risk of recall bias, since important diagnostic information is dependent upon the memory and current state of mind of the particular patient. To support the objectivity and reliability of a psychiatric diagnosis, there is a clear need for new assessment methods. VR could contribute to the objectivity and reliability in the assessment of psychiatric disorders

Methods
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.