Abstract
This study is a systematic review of 23 years of research on virtual reality (VR) usage in art appreciation education. A total of 34 articles were selected from 2 major academic databases using search strings and manual screening protocols. The literature analysis emphasized four aspects of VR-based art appreciation education: research methodologies, instructional design, technological affordances, and assessment. The results show the trends in the VR literature regarding the forms of application in different knowledge types, interaction design specific to art appreciation, and the solutions to the cognitive load imposed by the technology. Finally, practical implications and a future research agenda for VR-based instruction are discussed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Journal of Educational Technology Development and Exchange
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.