Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction

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Shinrin-yoku, also known as forest bathing, is a nature immersion practice that has been shown to have restorative effects on mental health. Recently, applications of shinrin-yoku in virtual reality (VR) have been investigated as means of providing similar mental health benefits to people that do not have direct access to nature. These applications have shown similar health benefits, although not to the extent of real nature. The factors that make VR nature immersion effective are little researched to date. This paper investigates the Biophilia Hypothesis in the context of a VR-based nature immersion experience. Twenty-six participants were immersed in a computer-generated virtual natural environment that was either high in biomass (forest) or devoid of biomass (canyon), after experiencing an arithmetic stressor task. We compared multiple restorative outcomes between the high and low biomass groups, as well as preference ratings for real and virtual high and low biomass scenes among all participants. Our results call for further investigation into data trends we observed.

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  • 10.1093/eurpub/ckad133.118
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  • Cite Count Icon 6
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This paper presents the design and development of virtual reality-based nature therapy application as an alternative tool for stress relaxation. Forest therapy, a type nature therapy, supports healing of individuals through immersing oneself in the forest environments. Based on this concept, a simulation of a virtual reality forest therapy application is developed. According to the forest therapy, users will experience the therapeutic and relaxation effect of the forests when they immersed themselves in the forest atmosphere. For users to be fully immersed in the virtual forest environment and have similar experience to the actual forest therapy, design considerations in terms of the image realism, navigation methods and aids were discussed and highlighted. Essential nature elements such as types of forests, vegetation and natural habitat were suggested. The overall application design was presented in using a game concept. Positive results from users in a preliminary study indicate the potential of virtual reality as a tool in the field of therapy.

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