Abstract

In the field of optical illusion, reverse perspective is used to draw a scene that is opposite to the actual perspective. When the viewing position is changed, a farther object seems to be always coming toward and following the viewer instead of going away. Therefore, we considered whether the reverse perspective can be applied to a dynamic representation of computer animation using multiple combined monitors. In this research, we arranged three monitors in the shape of a corner cube and tried to determine whether the viewer can recognize the concave corner of the cube as the convex corner through the reverse perspective illusion. Furthermore, we developed a virtual environment that enabled us to simulate the reverse perspective illusion by changing the position, angle, and shape of the screen using a head-mounted display and controllers.

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