Abstract

The purpose of this study was to establish a behavioural model of students’ smartphone usage based on the perception of new advanced information technology, perceived playfulness, and smartphone addiction (SA). Undergraduate students were chosen to be the participants from a university in Taiwan. There were 814 valid questionnaires and the valid response rate was 81.4%. Firstly, SA positively and significantly affected perceived playfulness, perceived ease of use, and perceived usefulness. Secondly, perceived usefulness did not significantly influence behavioural intention. However, there was an unforeseen result; the effect of SA on perceived usefulness was barely significant. It can be concluded that the participants in the present study were undergraduate students and they might not intend to use smartphones for their academic performance. The findings indicated that undergraduate students experienced perceived playfulness, perceived ease of use, and perceived usefulness of smartphone from their addiction perception, which further implied that smartphone usage was interesting, easy, and useful. It was inferred that the undergraduate students were already under a high technology addiction (TA) condition. Suggestions indicate that the conjunction of teaching and mobile application should be extensively applied. It should be based on students’ dependence on smartphone and smartphone’s enjoyment to helpfully improve teaching via smartphones.

Highlights

  • Academic Editor: Cheng-Fu Yang e purpose of this study was to establish a behavioural model of students’ smartphone usage based on the perception of new advanced information technology, perceived playfulness, and smartphone addiction (SA)

  • It can be concluded that the participants in the present study were undergraduate students and they might not intend to use smartphones for their academic performance. e findings indicated that undergraduate students experienced perceived playfulness, perceived ease of use, and perceived usefulness of smartphone from their addiction perception, which further implied that smartphone usage was interesting, easy, and useful

  • It was inferred that the undergraduate students were already under a high technology addiction (TA) condition before they sensed perceived playfulness (PP), perceived ease of use (PEOU), and perceived usefulness (PU)

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Summary

Introduction

Academic Editor: Cheng-Fu Yang e purpose of this study was to establish a behavioural model of students’ smartphone usage based on the perception of new advanced information technology, perceived playfulness, and smartphone addiction (SA). E findings indicated that undergraduate students experienced perceived playfulness, perceived ease of use, and perceived usefulness of smartphone from their addiction perception, which further implied that smartphone usage was interesting, easy, and useful. According to Lu, Zhou, and Wang [5], the instant messaging software is a fast and convenient tool for communication and it is easy to use It has attracted many users, Mathematical Problems in Engineering especially young people. Yang, Sia and Tang [6] proposed a smartwatch study , and the results indicated that it positively and significantly affected BI. The results of previous studies referring to the Internet, Facebook, instant messaging, and smartphone usage have shown a positive relationship between PU and BI [5, 8,9,10]

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