Using Machine-Learning Algorithms to Predict Self-Reported Problem Gambling Among a Sample of Online Gamblers

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Abstract Studies suggest that algorithms can effectively be used to predict self-reported problem gambling using player tracking data. The present study analyzed a sample of real-world online gamblers ( N = 1,611) who engaged in lottery playing, casino gambling, bingo playing, and sports betting. The data also comprised each player’s actual gambling activity, as well as age and gender, in the 30 days prior to answering the Problem Gambling Severity Index (PGSI). Players who engaged in at least one lottery game 30 days prior to answering the PGSI were less likely to be problem gamblers compared to players who did not play lottery games. For all other game-categories the relationship was reversed. The results also indicated that specific behavioral tracking features—such as the average number of monetary deposits per session, total amount of money bet per day, session length, and casino gambling involvement—were among the most significant predictors of self-reported problem gambling. When evaluating different machine algorithms, logistic regression and random forest emerged as the most effective in predicting self-reported problem gambling. The present study is among the few which predicts self-reported problem gambling using a sample of online lottery players, casino gamblers, bingo players and sports bettors, and provides further empirical evidence supporting the use of machine learning models to identify self-reported problem gamblers based on player tracking data. These findings can inform responsible gambling strategies by enabling operators to identify and intervene before gambling-related problems escalate.

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The Problem Gambling Severity Index (PGSI) has been extensively used to identify the severity of problematic gambling behaviors in the general population; however, presently there is a lack of research that ensures that the PGSI measures the same latent construct in a consistent way across different socio-demographic groups (age, gender, income, education, and race) and gambling modalities (online, sports, and casino gamblers). This concept, known as measurement invariance (MI), is important as it reinforces the validity of the scale as well as survey research conclusions in the field of problem gambling. A sample of nationally representative respondents in the United States was used to test the measurement invariance of the PGSI (n = 2,972). Measurement invariance was tested using multiple group confirmatory factor analysis across the various comparison groups. Analysis supported the measurement invariance of the PGSI across demographic groups (sex, age, race, income, and education) as well as gambling modalities (online gambling, sports wagering, and casino gambling). Differences in latent means demonstrated that younger adults, sports wagerers, and online gamblers reported higher problem gambling severity. As the global gambling industry continues to grow and expand into new jurisdictions, this study has implications for both scientific and clinical use of the PGSI as an instrument to diagnose gambling disorder.

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  • Cite Count Icon 29
  • 10.1007/s10899-022-10139-1
Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting
  • Jul 19, 2022
  • Journal of Gambling Studies
  • Michael Auer + 1 more

In recent years researchers have emphasized the importance of artificial intelligence (AI) algorithms as a tool to detect problem gambling online. AI algorithms require a training dataset to learn the patterns of a prespecified group. Problem gambling screens are one method for the collection of the necessary input data to train AI algorithms. The present study’s main aim was to identify the most significant behavioral patterns which predict self-reported problem gambling. In order to fulfil the aim, the study analyzed data from a sample of real-world online casino players and matched their self-report (subjective) responses concerning problem gambling with the participants’ actual (objective) gambling behavior. More specifically, the authors were given access to the raw data of 1,287 players from a European online gambling casino who answered questions on the Problem Gambling Severity Index (PGSI) between September 2021 and February 2022. Random forest and gradient boost machine algorithms were trained to predict self-reported problem gambling based on the independent variables (e.g., wagering, depositing, gambling frequency). The random forest model predicted self-reported problem gambling better than gradient boost. Moreover, problem gamblers showed a distinct pattern with respect to their gambling based on the player tracking data. More specifically, problem gamblers lost more money per gambling day, lost more money per gambling session, and deposited money more frequently per gambling session. Problem gamblers also tended to deplete their gambling accounts more frequently compared to non-problem gamblers. A subgroup of problem gamblers identified as being at greater harm (based on their response to PGSI items) showed even higher values with respect to the aforementioned gambling behaviors. The study showed that self-reported problem gambling can be predicted by AI algorithms with high accuracy based on player tracking data.

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Public attitudes towards gambling product harm and harm reduction strategies: an online study of 16\u201388\xa0year olds in Victoria, Australia
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  • 10.4103/indianjpsychiatry.indianjpsychiatry_817_22
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  • Cite Count Icon 68
  • 10.3389/fpsyg.2017.00779
Risk Factors for Gambling Problems on Online Electronic Gaming Machines, Race Betting and Sports Betting.
  • May 15, 2017
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  • Nerilee Hing + 2 more

Growth of Internet gambling has fuelled concerns about its contribution to gambling problems. However, most online gamblers also gamble on land-based forms, which may be the source of problems for some. Studies therefore need to identify the problematic mode of gambling (online or offline) to identify those with an online gambling problem. Identifying most problematic form of online gambling (e.g., EGMs, race betting, sports betting) would also enable a more accurate examination of gambling problems attributable to a specific online gambling form. This study pursued this approach, aiming to: (1) determine demographic, behavioral and psychological risk factors for gambling problems on online EGMs, online sports betting and online race betting; (2) compare the characteristics of problematic online gamblers on each of these online forms. An online survey of 4,594 Australian gamblers measured gambling behavior, most problematic mode and form of gambling, gambling attitudes, psychological distress, substance use, help-seeking, demographics and problem gambling status. Problem/moderate risk gamblers nominating an online mode of gambling as their most problematic, and identifying EGMs (n = 98), race betting (n = 291) or sports betting (n = 181) as their most problematic gambling form, were compared to non-problem/low risk gamblers who had gambled online on these forms in the previous 12 months (n = 64, 1145 and 1213 respectively), using bivariate analyses and then logistic regressions. Problem/moderate risk gamblers on each of these online forms were then compared. Risk factors for online EGM gambling were: more frequent play on online EGMs, substance use when gambling, and higher psychological distress. Risk factors for online sports betting were being male, younger, lower income, born outside of Australia, speaking a language other than English, more frequent sports betting, higher psychological distress, and more negative attitudes toward gambling. Risk factors for online race betting comprised being male, younger, speaking a language other than English, more frequent race betting, engaging in more gambling forms, self-reporting as semi-professional/professional gambler, illicit drug use whilst gambling, and more negative attitude toward gambling. These findings can inform improved interventions tailored to the specific characteristics of high risk gamblers on each of these online activities.

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