Abstract
The research aims to determine the impact of using didactic materials with elements of humor, developed with the help of computer technologies, in the education of elementary school students. The goal achievement was facilitated by employing a set of research methods: theoretical (study, analysis, and generalization of philosophical, psychological-pedagogical, and methodological literature), empirical (observation, surveys of teachers and students), and methods of mathematical statistics (quantitative data processing methods were used for analyzing research results, ensuring the reliability of the experimental outcomes). The didactic potential of humor has been determined, relating to the motivational-target, procedural, and effective components of students’ cognitive activity and the educational process in elementary school. The impact of humor and the enhancement of its didactic possibilities are intensified with the use of computer technologies (mobile applications, memes, presentations, cartoons, comics, didactic materials, stickers). They activate students’ learning work, stimulate their cognitive activity, and serve as an effective means of classroom management. The research presents a program for using humorous didactic materials with computer technology tools at various stages of the lesson in elementary school. It has been established that the use of humorous didactic materials developed with the help of computer technologies in the education of elementary school students can lead to positive results, such as a positive attitude toward learning, an increase in the level of mastering educational material, the development of creative thinking and cognitive interests of students, and the creation of a positive emotional environment in the educational process.
Published Version
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