Abstract

This paper presents a model of interaction based on an iconic representation of objects. An application of the model to an iconic shell for Unix™ is described. Finally a client server architecture for the implementation of the model is introduced. We show that a software development environment can take advantage of such a model and architecture in order to provide a consistent, adaptable and extensible user interface.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.