Abstract

I have developed and used the role playing simulation described here in discussion sections of a first-year course entitled “Introduction to the Study of Policy Problems.” The purpose of the game is to materialize concepts presented in a lecture entitled “Revitalizing Urban America: Values and Urban Policy,” which has been an organizing focus for the course. It introduces four views of the functions cities perform for those who live and work in or near them. These views include seeing the city as an engine of economic growth, a provider of services to residents, a locale for social communities, and a forum for democracy.Before playing the game, students learn about the history of American urban development, current economic and fiscal problems in cities, and options for economic development and residential revitalization that have been suggested to make the transition from an industrial to a service-based economy. (A list of readings from the course syllabus follows.) The values to be represented by each group in the game are described as the goals of residents of a metropolitan area as well as their perceptions of themselves and their surroundings.Students are put into four groups, each representing a distinct functional interest, or “vision” of the city. The groups represent the values identified in the lecture as answers to the question “What are cities for?” They include a “pro-growth coalition,” a “service bureaucracy,” a “social communities” and a “political officials” group.

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