Abstract
1. Preface * (Technology POV) Klaus Diepold * (Business POV) Sebastian Moeritz 2. Introduction * The evolution of Video Audio and Multimedia Standards * The Moving Picture Experts' Group * MPEG Numerology, MPEG-1, 2, 4, 7, 21, MP3 * MPEG-4, the media standard * Standards vs Proprietary Technologies * MPEG-4 Profiles and Structures explained * Interoperability * Transition from MPEG-2 to MPEG-4 3. Acquisition, Creation, production * Shooting and capture formats * Acquisition and Transcoding * Video Compression * Audio Compression * Synthetic content (3D meshes, Structured Audio, Facial animation) * Making a Scene - Object Based Interactivity * Examples 4. Content Management, Playout, Delivery * Business Models and Industry Segments * MPEG-4 for broadband * MPEG-4 for mobile telephones * MPEG-4 for broadcasters * MPEG-4 for the industrial market * Ingesting and Archiving * Content Management * Managing an Interactive TV Platform * Protecting and Proliferating Content * Unicast, Multicast and Broadcast * Examples 5. Reception, Consumption, Repurposing * Codecs and Players * Computer, TV and Mobile, Wireless Platforms * Interacting * Privacy, Security * Sharing content * Examples 6. The business aspects of MPEG-4 * In which markets is MPEG-4 used and why? * How to make money with MPEG-4 * How to save money with MPEG-4 * Business arguments for and against standards * Licensing of MPEG-4 * Introduction and history * Patents and Standards - a contradiction? * Examples 7. Outlook * Present use and proliferation of MPEG-4 * Future use and proliferation of MPEG-4 * The future of MPEG * MPEG-4 IPMP Intellectual Property * MPEG 4 Part 10/JVT/H.264 * MPEG-7 (multimedia content referencing) * MPEG-21 (Content Management across devices, networks) 8. Appendices * Online resources * Glossary * Use cases * References * Acknowledgements
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