Transforming Anatomy Education with Mixed Reality: A Curriculum-Based Study Using a Holographic Anatomy Software Suite

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<b>Introduction:</b> Medical education faces increasing content demands, and digital anatomy atlases have become valuable adjuncts to traditional anatomy courses. However, most available atlases are limited to two-dimensional displays, restricting the interactive, spatial learning that is essential for deep anatomical understanding. In response, we developed and implemented a year-long anatomy course for first-year medical students at Jagiellonian University Medical College that integrated a mixed reality-based holographic anatomy software suite with mixed reality (MR) technology. This curriculum aimed to complement traditional anatomy education by offering interactive 3D holographic representations of anatomical structures, allowing realtime exploration and manipulation in a spatial context. <br><b>Methods:</b> A series of MR-enhanced anatomy lessons was created in alignment with the existing first-year anatomy curriculum. Sessions were conducted in a dedicated mixed reality laboratory, each led by an anatomy instructor trained in MR equipment and accommodating up to 9 students (with the instructor present as the 10<sup>th</sup> person). A total of 98 first-year medical students participated in the course. After each session, students were asked to complete a structured survey evaluating their experiences and perceptions of the MR learning environment. Ninety-four students (96% of participants) responded to at least one survey, and complete data from 85 students were included in the final analysis. <br><b>Results:</b> The vast majority of participants reported positive experiences with the MR-based curriculum. Students indicated that the MR sessions enhanced their understanding of anatomical structures and spatial relationships. No significant differences in overall satisfaction were observed between student subgroups. For example, when grouped by prior anatomy coursework, 100% of students without prior anatomy experience and 95% of those with prior experience reported that they could identify anatomical structures after the MR sessions. Similarly, 90% vs. 93% of these groups, respectively, noted improved recognition of anatomical spatial relationships. When grouped by prior use of 3D visualization tools, some differences emerged in self-assessed proficiency: students with previous 3D experience reported greater ease in identifying structures (95% vs. 81%, <i>p</i> = 0.03) and understanding anatomical relationships (97% vs. 81%, <i>p</i> = 0.03), compared to those without such experience. In contrast, students without prior 3D experience found certain MR features more useful than did experienced students – for instance, 88% vs. 70% rated the layer toggle function as helpful (<i>p</i> = 0.048). Despite these subgroup variations, there was broad agreement on the value of MR: 71.8% of all respondents preferred a hybrid learning model combining MR with traditional methods, unanimously emphasizing that MR should supplement rather than replace cadaveric dissection. <br><b>Discussion:</b> Our findings suggest that MR technology is a valuable tool for enhancing anatomy education, particularly by enabling visualization of spatial relationships that are difficult to achieve with textbooks or cadaveric dissection alone. Students appreciated the interactive 3D features of the MR software, which fostered engagement and helped them explore complex anatomical details more intuitively. At the same time, participants recognized the continued importance of hands-on cadaveric labs for tactile learning experiences, indicating that an optimal approach is a hybrid, model integrating MR with traditional anatomy instruction. Notably, this study’s conclusions are drawn from self-reported student data, so any assumptions about long-term learning outcomes must be made cautiously. Future research should evaluate the impact of MR on objective learning measures (such as exam performance and knowledge retention over time) and explore best practices for integrating MR technology into anatomy curricula in diverse educational settings. <br><b>Conclusions:</b> Mixed reality technology was well-received by first-year medical students and effectively enhanced their spatial understanding of anatomical structures. MR sessions were found to be engaging, intuitive and supportive of traditional cadaveric dissection. Students strongly favored a hybrid learning model, suggesting that MR should supplement – not replace – classical methods in anatomy education.

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  • World Journal of Advanced Research and Reviews
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Digital hydraulics is a discrete technology that integrates advanced dynamic system controls, digital electronics, and machine learning to enhance fluid power systems’ performance, overall efficiency, and controllability. A mechanically actuated inline three-piston variable displacement digital pump was previously proposed and designed. The inline three-piston pump incorporates complex mechanical and hydraulic subsystems and highly coupled mechanisms. The complexity of the utilized subsystems poses challenges when assessing the viability of the conceptual design. Therefore, this work focuses on designing, developing, and implementing a collaborative virtual platform involving a digitized module showcasing the internal mechanical structure of the digital pump utilizing mixed reality (MR) technology. MR technology is acknowledged as the forthcoming evolution of the human–machine interface in the real–virtual environment utilizing computers and wearables. This technology permits running simulations that examine the complexity of highly coupled systems, like the digital pump, where understanding the physical phenomenon is far too intricate. The developed MR platform permits multiple users to collaborate in a synchronized immersive MR environment to study and analyze the applicability of the pump’s design and the adequacy of the operated mechanisms. The collaborative MR platform was designed and developed on the Unity game engine, employing Microsoft Azure and Photon Unity Networking to set up the synchronized MR environment. The platform involves a fully interactive virtual module on the digital pump design, developed in multiple stages using Microsoft’s Mixed Reality Tool Kit (MRTK) for Unity and deployed in the synchronized MR environment through a HoloLens 2 MR headset. A research study involving 71 participants was carried out at Purdue University. The study’s objective was to explore the impact of the collaborative MR environment on understanding the complexity and operation of the digital pump. It also sought to assess the effectiveness of MR in facilitating collaboration among fluid power stakeholders in a synchronized digital reality setting to study, diagnose, and control their complex systems. Surveys were designed and completed by all 71 participants after experiencing the MR platform. The results indicate that approximately 75% of the participants expressed positive attitudes toward their overall MR platform experience, with particular appreciation for its immersive nature and the synchronized collaborative environment it provided. More than 70% of the participants agreed that the pump’s collaborative MR platform was essential for studying and understanding the complexity and intricacy of the digital pump’s mechanical structure. Overall, the results demonstrate that the MR platform effectively facilitates the visualization of the complex pump’s internal structure, inspection of the assembly of each of the involved subsystems, and testing the applicability of the complicated mechanisms.

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Accuracy of Femoral Tunnel Localization With Mixed Reality Technology-Assisted Single-Bundle ACL Reconstruction.
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  • Jingkun Wang + 6 more

It is clinically challenging to accurately drill femoral and tibial tunnels to reconstruct the anterior cruciate ligament (ACL). Mixed reality (MR) technology, a further development of virtual reality technology, presents virtual scene information in real time and establishes an interactive feedback information loop among the real world, the virtual world, and the user. The purpose of this study was to investigate the structural and early clinical outcomes of ACL reconstruction assisted by MR technology. It was hypothesized that MR technology would improve the accuracy of tunnel localization. Cohort study; Level of evidence, 3. Included were 44 patients at a single institution who underwent arthroscopic single-bundle ACL reconstruction between June 2020 and March 2022. Reconstruction with the aid of MR technology was performed in 21 patients (MR group), and conventional arthroscopic reconstruction was performed in 23 patients. Postoperatively, the parameters related to the bone tunnel positioning were compared by computed tomography imaging with 3-dimensional (3D) reconstruction, and 12-month postoperative clinical outcomes were assessed with the Lysholm and International Knee Documentation Committee scores. There was no statistically significant difference in projection angles in the coronal, axial, or sagittal plane between the preoperative virtually created tunnel guide pin and the actual tunnel (P > .05 for all). In the MR group, the center of the femoral tunnel exit was closer to the apex of the lateral femoral condyle along the proximal-distal axis (14.07 ± 4.12 vs 17.49 ± 6.24 mm for the conventional group; P < .05) and the graft bending angle was lower (117.71° ± 8.08° vs 127.81° ± 11.91° for the conventional group; P < .05). The scatterplot of the femoral tunnel location distribution showed that the entrance and exit points in the MR group were more concentrated and closer to the ideal location of the preoperative design than in the conventional group. Patients in both groups had significant preoperative-to-postoperative improvement based on outcome scores (P < .001 for all), with no significant difference between groups. ACL reconstruction with the aid of MR technology allowed for more accurate positioning and orientation of the femoral tunnel during surgery when compared with conventional reconstruction.

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  • 10.1504/ijart.2008.021926
New teaching and learning experience with mixed reality technologies
  • Jan 1, 2008
  • International Journal of Arts and Technology
  • Wei Liu + 3 more

Current technologies, especially digital media have developed very fast in the last ten years, bringing changes to our lives and presents new challenges, opportunities and new requirements which are different from conventional delivery modes in education. Mixed reality (MR) technologies, with the features of immersive and tangible interaction, have been explored in education, which provide a more 'engaging' experience to learners. In this article, we will introduce a MR classroom developed for a local primary school in Singapore that includes two modules – solar system and plant system, and a MR exhibition about evolution, which was a public exhibition in the Singapore Science Centre. This novel, interesting learning experience is provided by combining tangible interactions and MR technologies. To identify and address usability and usefulness issues, a study on our MR classroom was conducted. Participants were surveyed on their perceptions towards the MR classroom systems. Preliminary results seemed to indicate participants' intention to use MR for learning, and it was influenced directly by perceived usefulness, and indirectly through perceived ease of use and social influence.

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Mixed Reality Technology: A Virtual Training Tool in Fluid Power Engineering
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Fluid power systems can be expensive and difficult to access, making it challenging to provide hands-on training. This work discusses the incorporation of Mixed Reality (MR) technology in Fluid Power applications for providing a virtual training environment that simulates the behavior of fluid power systems, allowing users to receive immediate feedback on the system’s performance. Mixed reality is a digitized-based technology that integrates a virtual environment with our real world by utilizing real-world sensor data and computer models. This technology allows running simulations that examine the complexity of highly-coupled systems, producing new digital environments where physical and digital elements can interact in real-time. With all these features, MR technology can be a practical training tool for running virtual simulations that mimic real-life industry settings. It can extend the user with a virtual training environment, thus preparing the next generation of fluid power engineers and specialists. Throughout this work, we present the development and capabilities of a digitized virtual copy of a hydraulic excavator’s arm in an MR environment as a proof of concept. The MR arm module is developed and deployed using Microsoft’s Mixed Reality Tool Kit (MRTK) for Unity through HoloLens 2 MR headset. The MR development involves generating virtual copies of the mechanical and hydraulic subsystems, conducting the virtual assembly, and creating a user interface in the MR environment to visualize and interact with the model. The developed MR module enables visualizing the excavator’s internal structure, conducting the virtual assembly, and running virtual simulations, all of which assist in training future fluid power operators. It is an effective training tool that helps train junior engineers/technicians, cutting down on cost and time.

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  • 10.1186/s40902-024-00440-x
Advanced outcomes of mixed reality usage in orthognathic surgery: a systematic review
  • Jul 29, 2024
  • Maxillofacial Plastic and Reconstructive Surgery
  • Carolina Stevanie + 8 more

IntroductionOrthognathic surgery (OGS) is a highly sophisticated surgical technique that aims to repair a variety of skeletal and dental abnormalities, including misaligned jaws and teeth. It requires precise preoperative preparation and advanced surgical skills, which are typically learned through years of practical experience in operating rooms or laboratory-based surgical training facilities utilizing cadavers or models. The traditional physical hands-on method of surgical training is still used at OGS. However, this method requires a longer time of preparation. Currently, mixed reality (MR)—a combination of virtual reality and augmented reality technology—is an innovation of OGS. The present study aimed to present a comprehensive review of studies that assessed the advantages of utilizing mixed reality technology in OGS.MethodsA modified Population, Intervention, Comparison, Outcome strategy was performed using a combination of electronic (PubMed, Cochrane, Embase) and manual searches between 2013 and 2023 exploring mixed reality (MR) technology in OGS in the last 10 years. The inclusion criteria were limited to the patient and study model focusing on the clinical application of MR and the associated field of OGS.ResultThe initial search indicated 1731 studies, of which 17 studies were included for analysis. The main results indicated that the use of MR technology in OGS led to high accuracy and time reduction as primary outcomes and cost-effectiveness and skill improvement as secondary outcomes. The review firmly concluded that MR technology exhibited a positive impact on students, trainees, and oromaxillofacial surgeons. However, due to the heterogeneity of the included studies, meta-analyses could not be performed. Collectively, these findings provide strong evidence for the advantages of MR technology in orthognathic surgery.ConclusionMR technology significantly improves OGS planning efficiency by providing pre-surgical information and serving as an intraoperative navigation tool, reducing surgical time without compromising outcomes. Virtual training using MR technology exerts a positive impact on knowledge and skill improvement for OGS. This innovative technology will revolutionize the healthcare system and enhance patient care.

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