Abstract

Combining Deep Knowledge Tracing (DKT) with serious games can establish an intelligent model for modeling the knowledge state of players. This model can help players to look one or more steps ahead and predict the performance of the next missions in gameplay. This helps also to provide players with proactive recommendations to be able to complete the next mission successfully. In this research, we introduce a novel Intelligent Serious Games model (ISG) based on the state-of-the-art DKT method combined with other components to improve players’ programming skills. We propose novel hybrid prediction models for DKT and a Missing Sequence Padding (MSP) recursive method. Our findings revealed the effectiveness of integrating the Deep Knowledge Tracing (DKT) method with serious games. The proposed hybrid prediction models with a multi-layer learning approach for DKT achieved the best prediction performance among the other models. Whereas the results revealed the effectiveness of the MSP in predicting more steps ahead with missing values in the sequences. Also, the new approach in evaluating the DKT method based on each sequence within a fixed length enabled us to trace and investigate each knowledge state. Whereas concepts’ dependency with order from basic to advance have positively influenced the performance.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.