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In this article, Xenakis's game of musical strategy Duel is examined and re-implemented as a computer-aided system for networked music performances. Motivated by an analysis revealing inconsistencies between game-theoretical formalisms and their translation to a game piece under Xenakis's interpretation, this work draws from the conflict between rational (assumed by game theory) and natural (driven by aesthetic preferences) behaviours. The revisited Duel highlights said conflict by design, because it comprises two principal modules: one simulating the conductors' decision-making, the other modelling the corresponding sonic events, originally performed by orchestras. Although the latter can be automatically rendered using predefined algorithmic processes, these are meant to be edited, mediated, or even entirely replaced in real time by live coders. This article provides a detailed description of the main author's system, describes the specifics of its premiere, and offers a reflection around the aesthetics of musical systems based on game theory, caught in the struggle between rational policies (to maximise rewards) and pleasing (but mathematically suboptimal) musical results.

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  • Research Article
  • 10.36948/ijfmr.2025.v07i06.64710
Understanding Game Theory The Strategic power of Mathematical Thinking in Decision Making
  • Dec 28, 2025
  • International Journal For Multidisciplinary Research
  • Mayuri Odela + 1 more

Game theory has emerged as a fundamental framework for analyzing strategic interactions where the outcomes of individual decisions depend on the choices of multiple participants. This paper explores the mathematical foundations and practical applications of game theory in decision-making processes across diverse domains. We examine core concepts including Nash equilibrium, dominant strategies, mixed strategies, and the prisoner's dilemma, demonstrating how mathematical modelling transforms complex competitive and cooperative scenarios into analyzable frameworks. The study investigates both classical and contemporary applications of game theory in economics, political science, business strategy, evolutionary biology, and artificial intelligence. Through systematic analysis of strategic games, we illustrate how players can optimize their decision-making by anticipating opponents' rational behavior and identifying equilibrium states. The paper further discusses the limitations of classical game theory assumptions, including perfect rationality and complete information, while exploring behavioral game theory's insights into actual human decision-making. By bridging abstract mathematical principles with real-world strategic situations, this research demonstrates that game theory provides invaluable tools for understanding conflict, cooperation, and competition in interconnected decision environments. Our findings emphasize that mathematical thinking, when applied through game-theoretic frameworks, enables decision-makers to move beyond intuition toward systematic, quantifiable strategic analysis. This paper contributes to the growing body of literature highlighting game theory's essential role in modern analytical thinking and its continued relevance in an increasingly complex, interconnected world.

  • Discussion
  • Cite Count Icon 18
  • 10.1038/sj.bjc.6605444
Evolutionary game theory: lessons and limitations, a cancer perspective
  • Nov 17, 2009
  • British Journal of Cancer
  • J W Mcevoy

Sir, Dingli et al report the use of evolutionary game theory to improve our understanding of cancer dynamics. They study the interaction between malignant and normal cells in a multiple myeloma (MM) model (Dingli et al, 2009). I hope to give a simplified explanation of the underlying concepts to a non-mathematical physician, as well as pose some challenges to the authors. Game theory has fascinating potential when applied to the field of medicine (Tarrant et al, 2004). At a fundamental level, the field of game theory evolved from the mathematical exploration of conflict situations between rational entities that make predictable and reproducible choices (Von Neumann and Morgenstern, 1944). Subsequent mathematical formulae are derived from and are dependent on these prerequisites. The fact that both players make reproducible and rational choices allows for the prediction of equilibrium states in ‘games' that are played repeatedly over time. This equilibrium state is the steady state in which the cumulative returns (payoff) of both ‘players' from repeated interactions are maximised. In game theory, this payoff is known as a Util. There can be many possible equilibrium states for any one game; conversely, there is always at least one equilibrium state for any game that is finite and allows mixed strategies (alternating strategies are possible). The idea of an equilibrium state has been successfully applied to evolutionary theory, most notably in the development of evolutionary stable strategies (ESSs) by George Price and John Maynard Smith (Maynard Smith, 1973). An ESS is essentially a strategy with a symmetric equilibrium state, except that it is also more stable than any possible alternative strategy to the game. This requirement provides the necessary evolutionary pressure against invasion from other competing strategies that would destabilise this equilibrium. Another important concept in evolutionary game theory is that of ‘Fitness'. Fitness is commonly described as the average number of extra offspring that carry a specific trait (gene, replicator) into the next generation as a result of the trait being used in the current generation. The proportion of extra offspring increases at a rate proportional to the fraction of the population currently hosting the trait and also to the difference in fitness between the trait in question and the average fitness of all other competing traits in the population. In terms of the game, traits can be seen as strategies of play and fitness as the payoff (Utils). In cancer dynamics, such ESSs are attractive heuristics in that they can theoretically be used to understand and thus potentially manipulate the process of cancer growth. One can potentially predict and effect improved survival by changing the strategies and payoffs (fitness) of the cancer ‘game'. This innovative paper attempts to do just that. The conclusion reached is that by reducing the fitness of malignant cells (their payoff) compared with the fitness of normal cells, one can potentially eradicate the cancer cell by natural selection. Some basic game theory examples are useful in exploring this concept of reduced fitness. A classic example of a game model for evolution is the ‘Hawk–Dove Prisoners Dilemma Game'. In this game, two birds drawn from the same species compete for a valuable resource. Two traits in the population make their host either passive (a dove) or aggressive (a hawk). A dove surrenders the entire resource to a hawk, two doves share the resource equally, and two hawks fight (which has reduced fitness owing to the dangers of fighting). This game has logical applicability to cancer dynamics in that the aggressive malignant cell (hawk) competes with a passive normal cell (dove) for biological energy. We can numerically express such strategies by their fitness (Utils). Two interacting dove cells have a hypothetical fitness of 2 Utils each (sharing), 1 Util each if both are hawks (fighting), and 4 to 0 Utils if one player is a hawk and the other is a dove, respectively. The resulting game theory ESS for this interaction is that in which all players become hawks, which seems contradictory as they would be more fit if they were both doves (Figure 1). This apparent contradiction is a fundamental concept in game theory. Thus, the appearance of even a tiny fraction of hawks dooms the doves to extinction. A similar result was seen by Dingli et al when they chose a value of β>1 for the fitness of the interaction between a myeloma cell (MM) and an osteoclast (OC). They found that the normal equilibrium was then disturbed by introducing one MM cell into a population of 1010 normal cells (see their Figure 2 (Dingli et al, 2009)). These scenarios resemble the end result of untreated cancer, in which malignant cells overcome normal cells. Therefore, backward induction suggests that this is a reasonable mathematical model for cancer dynamics. Figure 1 Prisoners' dilemma. The circled number is the fittest strategy for a given interaction. The interaction in which both strategies are circled is the equilibrium state (or in evolutionary parlance, the ESS). In this case, there is one best strategy (a pure ... Figure 2 Chicken. In this case, there are two best strategies (a mixed ESS). The equilibrium is reached when ⅔ are hawk and ⅓ are dove. This ratio is a consequence of the numbers used for fitness in the model and is hypothetical but informative. ... The hypothesised conclusion of the Dingli paper suggests attempting to reduce the fitness of malignant cells (hawks). This game scenario is already modelled in evolutionary game theory as the ‘Hawk–Dove Chicken' game. Here, the payoff for being a hawk is less, as even a slight injury from fighting is likely to be a severe handicap, leading to less fitness. The payoffs in this game are thus 2 Utils each if both are doves, −1 Util each if both are hawks, and 4 to 0 Utils if a hawk plays a dove. We have decreased the fitness of two hawks interacting by 2 Utils each. Such a decrease in fitness yields a different ESS in which ⅓ of the cells are normal (dove) and ⅔ are malignant (hawk) (Figure 2). In the context of Dingli et al's paper, such a reduction could potentially be affected by therapies reducing β. This example also underscores the importance of targeted strategies that reduce the fitness of malignant cells alone, without any effect on the fitness of normal cells. New biological therapies have this potential and have been leading to improved outcomes (Weisberg et al, 2006). It is clear that such a simplified approach can be developed further and be used to better understand the dynamics of malignant cell interactions with normal cells. Dingli et al attempt to demonstrate a possible eradication of MM cells by reducing the fitness of the interaction between OCs and MM cells (β), such that this was less fit than the interaction between osteoblasts (OBs) and OC (see their Figure 3 (Dingli et al, 2009)). They also demonstrate that altering the fitness numbers for the interaction between OBs and MM cells (δ) will affect the time needed to reach the new equilibrium between OCs and MM cells, and is thus important in prognosis (see their Figure 2D (Dingli et al, 2009)). These ideas have clear merit. However, game theory has a number of problems when applied to oncology. From a prediction perspective, the actual ratio of normal to malignant cells that evolves in treatment-driven ESS depends on the fitness numbers artificially incorporated into the game for any particular strategy. It is therefore purely theoretical. It may be possible to determine the effect of a therapy on malignant cell fitness by extrapolating backwards from the observed ratio of malignant cells to normal cells after treatment; however, this is far beyond our current technologies. Furthermore, whether a cancer cell is a ‘game player' that can ever make rational choices leading to an equilibrium state (or ESS) is unclear. Immortalised cells develop and do not interact ‘rationally' with normal cells to maximise the combined payoff. Their behaviour is in no way similar to that of rational evolutionary behaviour. They pass on mutated genes to mostly clonal offspring until all of the desired resource is consumed and they then die along with their host. This lack of rational behaviour seems to fundamentally limit their applicability to game theory mathematics. Moreover, the idea of reducing the fitness of malignant cells is essentially an attempt to reverse the processes that made them cancer cells in the first place. Cancer cells can be divided into proliferative cells with a deregulated increase in cell turnover, or into antiapoptotic cells that are resistant to cell death. A priori, both situations lead to increased fitness over normal cells. Any ESS reached by treatment can only at best achieve an ESS in which normal cells coexist with malignant cells as seen in the ‘Hawk–Dove Chicken Game'. This ESS will always destabilise once new mutations develop in malignant cells over time, which increases their fitness over normal cells. Therefore, it seems that the only way for normal cells to win the deadly ‘game' of cancer is to exclude malignant cells from the game altogether! Further work by researchers such as Dingli et al is needed to resolve some of these current paradoxes.

  • Conference Article
  • Cite Count Icon 9
  • 10.1109/bwcca.2012.64
Comparison of Spectrum Management without Game Theory (SMWG) and with Game Theory (SMG) for Network Performance in Cognitive Radio Network
  • Nov 1, 2012
  • Saed Alrabaee + 4 more

In this paper, we have introduced two models for spectrum management (spectrum trading and spectrum competition) in cognitive radio network. The first model is without game theory and the second one is with game theory. The first model for spectrum management without game theory, called SMWG, which has been designed to provide an efficient and dynamic equations to enhance the network performance. SMWG provides a novel function, called QoS function, to support three levels of QoS. In addition, it provides a novel factor, called Competition Factor, to control the behaviors among spectrum owners (primary users). In the second model, we have applied the game theory concept into spectrum management (SMG) to compare the network performance in both cases (SMWG and SMG). SMG provides two games, the first one is to model the dynamic behavior of spectrum competition among primary users, a Bertrand game is formulated where the Nash equilibrium is considered as the solution. The second game is to model the spectrum trading between the primary user and the secondary user, a Stackelberg game is formulated where the Nash equilibrium is again considered as the solution. Basically, the solution is found in terms of the size of the offered spectrum to the secondary users with regards to the offered spectrum price. We compare SMWG with conventional scheme, also compare SMG with conventional scheme, and finally compare SMWG with SMG in terms of network performance.

  • Research Article
  • Cite Count Icon 2
  • 10.1007/bf00160954
An incompleteness problem in Harsanyi's general theory of games and certain related theories of non-cooperative games
  • Jun 1, 1972
  • Theory and Decision
  • Edward F Mcclennen

The theory of games recently proposed by John C. Harsanyi in ‘A General Theory of Rational Behavior in Game Situations’, (Econometrica, Vol. 34, No. 3) has one anomalous feature, viz., that it generates for a special class of non-cooperative games solutions which are not equilibrium points. It is argued that this feature of the theory turns on an argument concerning the instability of weak equilibrium points, and that this argument, in turn, involves appeal to an unrestricted version of a postulate subsequently included in the theory in restricted form. It is then shown that if this line of reasoning is permitted, then one must, by parity of reasoning, permit another instability argument. But, if both of these instability arguments are permitted in the construction of the theory, the resultant theory must be incomplete, in the sense that there will be simple non-cooperative games for which such a theory cannot yield solutions. This result is then generalized and shown to be endemic to all theories which have made the equilibrium condition central to the treatment of non-cooperative games. Some suggestions are then offered concerning how this incompleteness problem can be resolved, and what one might expect concerning the postulate structure and implications of a theory of games which embodies the revisions necessitated by a resolution of this problem.

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  • Research Article
  • Cite Count Icon 5
  • 10.1145/3501260
Improving Unlinkability of Attribute-based Authentication through Game Theory
  • Mar 4, 2022
  • ACM Transactions on Privacy and Security
  • Yevhen Zolotavkin + 4 more

This article first formalizes the problem of unlinkable attribute-based authentication in the system where each user possesses multiple assertions and uses them interchangeably. Currently, there are no recommendations for optimal usage of assertions in such authentication systems. To mitigate this issue, we use conditional entropy to measure the uncertainty for a Relying Party who attempts to link observed assertions with user labels. Conditional entropy is the function of usage statistics for all assertions in the system. Personaldecisionsmade by the users about the usage of assertions contribute to these statistics. This collective effect from all the users impacts the unlinkability of authentication and must be studied using game theory. We specify several instances of the game where context information that is provided to the users differs. Through game theory and based on conditional entropy, we demonstrate how each user optimizes usage for the personal set of assertions. In the experiment, we substantiate the advantage of the proposed rational decision-making approaches: Unlinkability that we obtain under Nash equilibrium is higher than in the system where users authenticate using their assertions at random. We finally propose an algorithm that calculates equilibrium and assists users with the selection of assertions. This manifests that described techniques can be executed in realistic settings. This does not require modification of existing authentication protocols and can be implemented in platform-independent identity agents. As a use case, we describe how our technique can be used in Digital Credential Wallets: We suggest that unlinkability of authentication can be improved for Verifiable Credentials.

  • Research Article
  • 10.1111/1536-7150.00173
Customs and Conventions
  • Apr 1, 2002
  • The American Journal of Economics and Sociology
  • Jack J Vromen

This comment is part of a symposium on Ekkehart Schlicht, On Custom in the Economy (1998)

  • Research Article
  • 10.33994/kndise.2019.64.26
THEORY OF GAMES IN THE CRIMINAL PROCESS OF UKRAINE
  • May 7, 2019
  • Criminalistics and Forensics
  • O V Plakhotnik

The purpose of this article is to reveal the possibility of using game theory in the criminal process of Ukraine. The article deals with the adversarial principle of the criminal proceedings. The presence of conflicting interests of both sides gives rise to the procedural interests of each of them. Defending legal positions with due regard for procedural interests leads to rational behavior of the both sides. Such activities can be called strategic, and the process of achieving the interests of the both sides in criminal proceedings is the strategy of the sides to criminal proceedings. Both sides in criminal proceedings will develop optimal strategies for achieving the appropriate procedural goal. The choice of the optimal strategy of the prosecution or the defense allows you to use game theory, as the theory of mathematical models for making optimal decisions in the context of a divergence of interests of the both sides in criminal proceedings. The article provides a definition of strategy and a definition of Game Theory. Conflicts that are considered in game theory are compared by analogy with a dispute in a criminal proceeding. The work of B.D. Leonov “The role of the theory of strategic behavior (game theory) in the regulation of the fight against terrorism” about the fact that game theory helps to choose the best strategies, taking into account ideas about other participants, their resources and possible actions. The work of A.A. Shiyan “Game Theory: Basics and Applications in Economics and Management” about the need to master the skills and abilities to apply game theory. The work of O.Y. Baev “Selected Works on the Problems of Criminalistics and Criminal Procedure” about the fact that, from the standpoint of the categorical apparatus of game theory, the adversarial principle completely fits into the so-called antagonistic game of two players. It was analyzed the work of O.G. Yanovskaja “Effective implementation of the functions of the prosecution and defense as a condition of adversary criminal proceedings” about the strategy and tactics of advocacy from the perspective of using the concept of solving game theory. It was analyzed the work of Y.A. Tsvetkov “The game of justice: How to increase the gain?” which examines the practical application of game theory in criminal proceedings using the Nash matrix and algorithms for making optimal decisions. It is concluded that the adversarial principle can be applied using ready-made mathematical models to make optimal decisions in criminal proceedings in order to achieve Nash equilibrium and, in general, increase the predictability of the outcome of criminal proceedings. Key words: game theory, criminal proceedings.

  • Research Article
  • 10.22271/math.2021.v2.i2b.276
Game theory and its applications in Economics and Social Sciences
  • Jul 1, 2021
  • Journal of Mathematical Problems, Equations and Statistics
  • Nidhi Sharma

Game theory is a mathematical framework used to analyze strategic interactions among rational decision-makers. It plays a vital role in economics and the social sciences by explaining how individuals, firms, and institutions make choices when outcomes depend on the actions of others. This paper introduces the fundamental concepts of game theory, tracing its historical development through the contributions of John von Neumann and John Nash. It examines different types of games, including cooperative and non-cooperative games, as well as zero-sum and non-zero-sum games. Key concepts such as Nash equilibrium, dominant strategies, and payoff matrices are discussed alongside common mathematical models like the Prisoner’s Dilemma and coordination games. The paper also highlights real-world applications of game theory in economics, politics, and sociology, demonstrating its relevance in analyzing competition, cooperation, and conflict. Finally, it addresses the limitations and criticisms of game theory, particularly the strong assumptions regarding rational behavior. Overall, the study emphasizes game theory’s significance as a powerful analytical tool while acknowledging its practical constraints.

  • Book Chapter
  • 10.1057/978-1-137-31623-3_1
The Language Question in Africa
  • Jan 1, 2016
  • Nkonko M Kamwangamalu

This introductory chapter surveys theoretical approaches to language planning to provide the background against which the language question in Africa may be examined. It reviews, in particular, language planning models in Africa as previously discussed in, for instance, Bamgbose (Language and Exclusion: The Consequences of Language Policies in Africa. LIT Verlag Munster, 2000), Brock-Utne (International Journal of Educational Development in Africa (IJEDA) 30:636–645, 2010), Brock-Utne and Qorro (Multilingualism and Language in Education—Sociolinguistic and Pedagogical Perspectives from Commonwealth Countries. Cambridge University Press, 2015), Djite (The Sociolinguistics of Development in Africa. Multilingual Matters, 2008), Fardon and Furniss (African Languages, Development and the State. Routledge, 1994), Koffi (Paradigm Shift in Language Planning and Policy—Game Theoretic Solutions. De Gruyter Mouton, 2012), Laitin (Transition 54:131–141, 1991), Organization of African Unity (OAU) (Language Plan of Action for Africa. Council of Ministers, 1986), Mazrui (Language Policies in Education—Critical Issues. Routledge, 2013), Prah (Language and Education in Africa: A Comparative and Transdisciplinary Discussion. Symposium Books, 2009), Qorro (Language and Education in Africa: A Comparative and Transdisciplinary Discussion. Symposium Books, 2009), Weinstein (Language Policy and Political Development. Ablex Publishing Corporation, 1990), and Wolfson and Manes (Language of Inequality. Mouton Publishers, 1985). It also shows the relation of the proposed Prestige Planning model to theoretical developments in language economics (Coulmas, Language and the Economy. Blackwell, 1992; Dustmann, Journal of Population Economics 7:133–156, 1994, Grin et al., The Economics of the Multilingual Workplace. Routledge, 2010) and in game theory (Harsanyi, Rational Behavior and Bargaining Equilibrium in Games and Social Situations. Cambridge University Press, 1977; Myerson, Game Theory: Analysis of Conflict. Harvard University Press, 1991). These two theoretical frameworks—language economics and game theory—are particularly relevant to this book, as they offer insights into why language planning for the indigenous languages of Africa has failed: language planning in this part of the world has never linked education through the medium of the indigenous languages with economic outcomes.

  • Research Article
  • 10.1400/184260
The TAU2 polyphonic music terminal: the project, its realisation and role in computer music
  • Dec 1, 2007
  • Graziano Bertini

In the early months of 2003 two related events occurred: the installation of the audio terminal TAU2 at the Museum of Computing Instruments in Pisa and the inauguration of a centre for the restoration of audio objects at the L. Cherubini Conservatory of Music in Florence, where the now obsolete TAU2 had been for many years. The restoration of tape recordings, LP records, and other material produced on the TAU2 system and its control language TAUMUS is one of the first activities at the centre (MART for Music, Audio, Recovery/Restoration, Technology). These events and the fact that I had participated directly in the first projects involving the use of computers in music have made me reflect on what has happened since the 70’s in the development of computer music in Italy. I readily accepted the invitation to review the activities in Pisa in this period, in particular the unforgettable experience involving the creation of the computer music system TAU2 – TAUMUS. Prof. Franco Denoth of IEI (Istituto Elaborazione Informazioni) at the CNR in Pisa proposed the project to meet the needs of M. Pietro Grossi’s initiatives in the field of Computer Music. Thanks to the partnership between experts at the CNUCE Institute and hardware designers at IEI, coordinated by Prof. Denoth, the system was functioning by 1975. The ambitious goal was the construction of an audio terminal to interface like any peripheral device to the mainframe IBM 360/67 of the CNUCE, to allow the electronic production of sounds and the execution of polyphonic and polytimbric music in real time using the program TAUMUS. Thanks to the creative use of additive synthesis and other specific solutions, the TAU2 produced good phonic quality and allowed direct interaction between the user and the computer. Entrusting the execution of the pieces to a system other than the one used for elaboration meant significantly lower usage in the CPU time of the computer with respect to other systems of the period.

  • Research Article
  • Cite Count Icon 96
  • 10.2307/2233845
Game Theory as a Part of Empirical Economics
  • Jan 1, 1991
  • The Economic Journal
  • Alvin E Roth

There is something slightly madcap in agreeing to make a hundred year prophecy about a field of study less than fifty years old, particularly a field that has undergone considerable evolution in that time. Yet this is the situation of game theory. Although it has antecedents going back much further (e.g. in the work of Cournot, Edgeworth and Zeuthen), game theory did not become a coherent field until the publication in 1944 of von Neumann and Morgenstern's Theory of Games and Economic Behavior. And many of the extensions and reformulations that shaped modern game theory came only in the I950S and 6os, in the work of Aumann, Harsanyi, Nash, Shapley, Selten, and others. I will also speculate about the future of experimental economics, which is one of the tools but by no means the only one that I anticipate will play an important role in helping game theory bridge the gap between the study of ideally rational behaviour and the study of actual behaviour. Although it too has older antecedents, experimental economics is also a fairly new line of work, having originated more or less contemporaneously with game theory. Indeed, many of the earliest experimental economists are today known primarily as distinguished game theorists, and were drawn to experimentation by the chance to test game theoretic predictions, and observe unpredicted behaviour, in a controlled environment (see e.g. the experimental work in the I950S and 6os of Maschler, Nash, Schelling, Shubik, and Selten).1 Since the safest part of a long term forecast is the far future, let me state at the outset that I am cautiously optimistic that, a hundred years from now, game theory will have become the backbone of a kind of micro-economic engineering that will have roughly the relation to the economic theory and laboratory experimentation of the time that chemical engineering has to chemical theory and bench chemistry. Game theory is, after all, the part of economic theory that focuses not merely on the strategic behaviour of individuals in economic environments, but also on other issues that will be critical in the design of economic institutions, such as how information is distributed (e.g. Harsanyi, I967-68; Aumann, 1976), the influence of players' expectations and beliefs (e.g. Kreps and Wilson, I982), and the tension between equilibrium and efficiency (e.g. Myerson and Satterthwaite, i983). And game theory has already achieved important insights into issues such as the design of contracts and allocation mechanisms which take into account the sometimes counterintuitive ways in which individual incentives operate in environments having decision makers with different information and objectives.

  • Research Article
  • 10.1111/j.1752-1688.2009.00403.x
Book Reviews
  • Feb 1, 2010
  • JAWRA Journal of the American Water Resources Association
  • Richard H Mccuen

Book Reviews

  • Research Article
  • Cite Count Icon 1
  • 10.47059/revistageintec.v11i2.1694
Stackelberg Game Theory for Rectifying Mutual Interferences among Secondary Users of Cognitive Radio Network in Comparison with Cournot Game Theory
  • Jun 5, 2021
  • Revista Gestão Inovação e Tecnologias
  • B Bhavya Sree + 1 more

Aim: The aim of the study is to solve the problem of mutual interference among SUs based on Stackelberg game theory. Materials and Methods: This paper proposes an innovative algorithm based on Stackelberg game theory to reduce interference among secondary users. MATLAB software is used to implement the algorithm. The algorithm is tested to find Signal to Interference noise ratio (SINR) of about 10 secondary users in CRN using novel Stackelberg game theory and compared with the SINR of Secondary users using Cournot game theory. Results: The Statistical analysis is done by performing Independent Variable test and T-test using SPSS software. The mean SINR is maximum for Stackelberg game theory (100.9±1 mdb), and the least SINR (13.11±1mdb) is seen for Cournot game theory. Conclusion: The algorithm based on Stackelberg game theory shows maximum SINR than the Cournot game theory. Since SINR is maximum Signal quality will be high and Interference will be less among the users due to which the network performance is improved.

  • Research Article
  • Cite Count Icon 9
  • 10.1007/bf02401448
Problems of representation in musical computing
  • Jan 1, 1977
  • Computers and the Humanities
  • Anthony B Wolff

One of the advantages which projects in musical computation have over computing projects in other humanities disciplines is the previous existence of a rather good notational system for the description of the subject matter at hand. Music notation is fairly compact, is visually suggestive of the material it represents, and is easily read and written. More remarkably, the musician is able to perform music in "real time" from the musical score. Music notation as we have it today has been evolving for upwards of 3000 years and assumed a form prototypical of its current form some 350 years ago. It was then logical, when certain applications in musical computing arose, to attempt to devise an adequate encoding language which represented musical notation. A number of such languages have been designed, reviewed in books by Lincoln (1970), Brook (1970), and Heckmann (1967), and some of them are still used today. One such language is known as DARMS (Digital Alternate Representation of Musical Scores), which was devised by Professor Stefan Bauer-Mengelberg of the IBM Corporation, to form the input stage of a musical printing process. The history of its development is discussed by Erickson (1975), and its syntax, described in Erickson (1976) and in Erickson and Wolff (in press), will provide examples to follow. The virtues of music notation are predicated upon certain information-processing characteristics of the human perceptual and cognitive apparatus, which exceed those of state-of-the-art computer programs. It is these capacities which permit the high level of complexity found in musical notation. To adequately interpret muscial scores, we must make syntactic and semantic decisions in processing serial information, based on broad left and/or right contexts. We are required to resolve formally ambiguous cases, and to be conversant in a number of "dialects" of musical notation

  • Book Chapter
  • Cite Count Icon 5
  • 10.1007/978-3-642-27443-5_1
Optimization of Task Allocation Using Quantum Game Theory with Artificial Intelligence
  • Jan 1, 2012
  • G R Brindha + 3 more

This paper deals about the implication of quantum game theory with the basis of Artificial Intelligence in real time scenario. Though game theory ideas are basically handled with AI techniques, the radiation of quantum computing gives effective and efficient solutions to the classical games and also in various fields like economics, finance etc., The paper focuses on the following issues: study of quantum strategies in game theory applications and analysis of an application of game theory to solve the real time problem of Task Allocation. The strategies, that we have developed, comprise of different meticulous frame work applied in the field of artificial intelligence.KeywordsQuantum game theoryTask AllocationOptimizationArtificial Intelligence

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