Abstract

Technological developments have a considerable influence on education, especially in learning media. Learning media is no longer conventional but is starting adapted with existing technology. The results of the initial observations found that the majority of senior high schools already have facilities for technology-based learning media, but the utilization of technology-based learning media is still very low. This resulted in less utilization of school facilities which already provided. Based on these observations and references from existing researches, it is assumed that e-learning, which is one of the technology-based learning media, can be used as a learning media for blended learning models. This research purpose was to produce an e-learning as learning media and the assessment level of practicality. This research used the Research and Development’s method with four-D development procedures to examine the level of practicality. To assess the level of practicality of e-learning, an assessment through a questionnaire was given to randomly selected subjects. The practicality assessment questionnaire consists of three main indicators such as indicators state of use, effectiveness of learning time and indicators of benefits. Referring to the results of the assessment, the average level of e-learning’s practicality is 80.70% so it can be concluded that e-learning is practical to be used as a learning media.

Highlights

  • The results of the initial observations was that the majority of senior high schools already have facilities

  • This resulted in less utilization of the school's facilities

  • which were provided by the school

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Summary

Jika produk atau media sudah melewati tahap validasi dapat dilihat pada

Lebih jelasnya dapat dilihat pada tersebut harus melalui tahap uji validitas, efektivitas, Gambar.. Secara garis besar prosedur pengembangan four-D Pada halaman awal ini hanya menampilkan identitas terbagi atas empat langkah utama, yaitu define, design, dan beberapa menu e-learning yang dapat diakses jika develop, dan disseminate. Hasil tersebut dapat disajikan dimana pada tahap ini dilakukan beberapa kegiatan pada Gambar.. Yang berupa analisis, seperti analisis awal-akhir, analisis konsep produk atau media, dan analisis siswa, kemudian dirangkum dalam bentuk tujuan pembelajaran. Prosedur yang pertama yaitu melakukan uji validasi media kepada ahli, melakukan revisi media jika dibutuhkan, diikuti dengan uji coba kepada guru dan siswa yang kemudian dilakukan analisis efektivitas dan praktikalitas media. Prosedur pada tahap develop diakhiri Halaman ini akan muncul jika memilih menu login dengan media pembelajaran yang sudah teruji tingkat pada halaman awal tadi, pilihan login ini terbagi atas validitas, efektivitas, dan praktikalitasnya.

Jika masuk sebagai guru atau siswa maka akan ada
No Pernyataan
Pembelajaran pembelajaran di kelas yang dapat diakses dari manapun
Keadaan Penggunaan Efektifitas Waktu Pembelajaran
Kemampuan Mengajar Keterampilan Berbahasa Siswa
Mempersiapkan Media Pembelajaran Berbasis Teknologi
Pembuatan Bahan Ajar Berbasis Web Pada Mata Kuliah
Peningkatan Pemahaman Mata Kuliah Pembelajaran IPA bagi
Development Dalam Penelitian Bahasa Indonesia di Perguruan
Tangga Untuk Meningkatkan Pengetahuan Sains Dan
Jaringan Dasar Untuk Kelas X Program Keahlian Teknik
Full Text
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