Abstract

An example has been described of the coding of a speech recognition algorithm onto a floating point digital signal processor by means of a high level language compiler. It has been shown that this can considerably reduce the engineering effort required, compared with that for a fixed point DSP using assembly language. It must be concluded however, that it is necessary to use assembly coding for computationally intensive routines if real-time performance is to be achieved. When devices are used in production volumes, the extra cost of floating point over fixed point devices will not be justified by the savings in engineering costs. However, if the cost of engineering effort involved in programming the DSP is significant, when compared with the total cost of the DSP devices, then the extra cost for a floating point device can be justified by the saving of incremental engineering costs. This is particularly the case if further modifications of the algorithm may be required.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.