Abstract

This paper sheds light on the complexity of designing Internet of Things (IoT) ecosystems where a high number of things reside and thus must collaborate despite their reduced size, restricted connectivity, and constrained storage limitations. To address this complexity, a novel concept referred to as thing artifact is devised abstracting the roles that things play in an IoT ecosystem. The abstraction focuses on 3 crosscutting aspects, namely functionality in terms of what to perform, life cycle in terms of how to behave, and interaction flow in terms of with whom to exchange. Building upon the concept of data artifact commonly used in data-driven business applications design, thing artifacts engage in relations with peers to coordinate their individual behaviors and hence avoid conflicts that could result from the quality of exchanged data. Putting functionality, life cycle, interaction flow, and relation together contributes to abstracting IoT ecosystems design. A system implementing a thing artifact-based IoT ecosystem along with some experiments is presented in the paper as well.

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