Abstract

espanolLa cultura del videojuego ha provocado que el ocio interactivo sea la industria de entretenimiento audiovisual mas lucrativa en Espana. Su implantacion en numerosas areas de la sociedad y su consideracion mas alla de una actividad ludica ha derivado en el aumento del interes informativo por este fenomeno no solamente en la prensa especializada sino en los medios de comunicacion generalistas. Esto nos lleva a dos preguntas: ?como se informa sobre los videojuegos? ?Se contrasta la informacion para difundir mensajes verificados como indican los principios del periodismo? Partiendo de la base de que esta especializacion periodistica no es ajena a la desinformacion presente en ciertas publicaciones emitidas por los medios de comunicacion y con estas cuestiones como punto de partida, se pretende estudiar el uso del rumor en el periodismo de ocio interactivo. Para ello se apuesta por un analisis de contenido de este tipo de publicaciones de tres medios especializados y referentes del sector, Hobby Consolas, Vandal y 3DJuegos, durante el periodo de un ano y atendiendo a la frecuencia de publicacion, aspectos gramaticales, las fuentes informativas y las tematicas. Los resultados del analisis han permitido esbozar un perfil de como es el rumor en la prensa de videojuegos y demostrado que el uso de este tipo de informaciones es una practica perfectamente implementada en la practica periodistica y comun para comunicar las novedades de futuros lanzamientos y crear expectacion entre los usuarios. EnglishVideo game culture has made interactive entertainment the most lucrative audiovisual entertainment industry in Spain. Its implementation in many areas of society and its consideration beyond a playful activity has resulted in the increase of informative interest by this phenomenon not only in the specialized press, but also in the generalist media. This bring us to two questions: how is it reported about video games? Is the information contrasted to spread verified messages as the principles of journalism indicate? Starting from the basis that this journalistic specialization is not strange to the misinformation present in certain publications issued by the media and with these questions as a starting point, we intend to study the use of rumor in interactive leisure journalism. For this purpose, we are committed to an analysis of the content of this type of publications by three specialized media and industry benchmarks, Hobby Consolas, Vandal and 3DJuegos, during the period of one year, and taking into account the frequency of publication, grammatical aspects, information sources and the themes. The results of the analysis have allowed us to outline a profile of what the rumor is in the videogame press and demonstrated that the use of this type of information is a practice perfectly implemented in journalistic and common practice to communicate the news of future releases and create expectation among the users.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.