Abstract
Abstract One of the more important questions about creativity is what makes a creative production a revolution? The present contribution follows the analysis of the development of scientific knowledge proposed by Kuhn (1962) in ‘The Structure of Scientific Revolutions,’ to propose a typology that may contribute to an answer. This typology, based on a retrospective analysis of a given domain of productions, distinguishes between two types of creativity: normal creativity and revolutionary creativity. Creative revolutions refer to ‘game changing’ productions in the domain, creating a turning point in the development of this domain. These creative revolutions constitute major disruptions within the domain, since they display both a high degree of novelty and sufficiently high value for future creative productions to take them as a new point of reference. The proposition to distinguish between normal and revolutionary creativity is explored as a complementary view to other typologies on creativity.
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