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The Role of Learning Media on Student Learning Outcomes in Fine Arts Subjects Two-Dimensional and Three-Dimensional Fine Art Materials for Grade IV SD Negeri Salamsari

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Abstract
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This study aims to describe the role of learning media in improving students' learning outcomes in Art Education, particularly on two-dimensional and three-dimensional art materials for fourth-grade students at SD Negeri Salamsari. This research employed a qualitative approach using a case study design. The research subjects consisted of a fourth-grade teacher and 24 fourth-grade students. Data were collected through interviews, observations, and documentation using triangulation techniques. The results indicate that the use of varied learning media, including concrete media, digital media, and teacher-made media, plays a significant role in enhancing students' learning outcomes across cognitive, psychomotor, and affective domains. Learning media help students understand abstract art concepts more concretely, improve artistic skills, and increase learning motivation and appreciation of art. Supporting factors in the implementation of learning media include the availability of school facilities, institutional support, and students' enthusiasm, while inhibiting factors include technical constraints, limited learning tools, time management issues, and teachers' administrative workload. Therefore, learning media are essential in improving the quality of art learning in elementary schools.

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  • Cite Count Icon 4
  • 10.33122/ejeset.v3i2.71
Improving student activities and learning outcomes through implementation of pop-up book media in discovery learning
  • Oct 30, 2022
  • Electronic Journal of Education, Social Economics and Technology
  • Yulia Yulia + 2 more

One of the crucial things in achieving maximum learning outcomes is using learning media that can facilitate active student learning. Therefore this study aims to examine the use of Pop-up book media in discovery learning to improve student learning processes and outcomes. The approach is qualitative, with a classroom action research type. The research subjects were 12 grade IV students at SDN 105 Pinrang. This research was conducted in 2 cycles. Observation techniques, tests, and documentation obtained data. This study focuses on the learning process (student activities) and student learning outcomes. The results showed that the learning process (student activities) using Pop-up book media in discovery learning in cycles I and II improved. In line with the improvement in the learning process, student learning outcomes also increased from having sufficient qualifications in cycle I to be well qualified in cycle II. This study concludes that using pop-up book media in discovery learning can improve the process (student activities). The learning process becomes more lively because two-way communication is established, students active participation makes learning more meaningful and powerful. The learning syntax in discovery learning can facilitate students using pop-up book media because it can stimulate students to be active in learning. Students are encouraged to identify material in the media, and the use of pop-up book media in learning discovery learning changes teacher-oriented learning to student-oriented. This positively impacts student learning outcomes, which increase as the learning process increases.

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  • Cite Count Icon 2
  • 10.52403/ijrr.20230292
The Influence of Canva Application Learning Media and Learning Motivation on Students' Islamic Religious Education Learning Outcomes at Panca Budi Elementary School, Medan
  • Feb 24, 2023
  • International Journal of Research and Review
  • Wahyuddin Nur Nasution + 2 more

Student learning outcomes are influenced by two factors, namely external factors and internal factors, where external factors consist of learning strategies, learning media, learning facilities and infrastructure, while internal factors are student learning motivation and student learning styles. In this case the teacher in carrying out the learning process with the aim of good learning outcomes, it is necessary to consider the selection of learning media and student learning motivation. Current developments allow teachers to create their own learning media according to learning needs by using several applications such as the Canva application. Using the Canva application is very easy for teachers to make learning media. The purpose of this study was to determine differences in student learning outcomes in the control class and the experimental class by considering student learning motivation. This research is a quantitative research with a quasi-experimental research type with a 2 x 2 factorial design. To find out differences in student learning outcomes, a 2-way ANOVA test was carried out. Testing the learning media for the Canva video application with Canva Power Point obtained an f count of 0.02 <f table 4.05 indicating that the learning media for the Canva application did not have a significant effect on student learning outcomes in Islamic Religious Education. The results of testing motivation to learn obtained f count 10.21 > f table 4.05 which means that there is a significant difference in student learning outcomes for students who have high learning motivation and low learning motivation. While testing the interaction between the Canva application learning media and learning motivation obtained f count 1.58 <f table 4.05 indicating that there is no interaction between the Canva application learning media and learning motivation in influencing student Islamic Religious Education learning outcomes. Keywords: Learning Media, Canva Application, Learning Motivation, Learning Outcomes

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Development of Problem-Based Math Learning Media using Adobe Animate to Improve Fourth-Grade Students’ Learning Outcomes on Fraction
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  • Jurnal Pendidikan MIPA
  • Lathifatul Khasanah + 1 more

This study aims to develop interactive learning media based on Adobe Animate with the Problem-Based Learning (PBL) model to improve student learning outcomes on fraction material in class IV SDN Kedungpane 02. The background of this research is based on students' low understanding of the concept of fractions, which is caused by the lack of use of innovative learning media and less interesting learning methods. Therefore, Interactive Math media was developed that integrates animation and interactivity in the learning process to increase student engagement and understanding. This research uses the Research and Development (R&D) method with the ADDIE development model which consists of five stages, namely Analysis to identify learning needs, Design to design appropriate media Development to build products, Implementation to test on students, and Evaluation to assess the effectiveness of the media that has been developed. Data were collected through observation, interviews, questionnaires, documentation, and learning outcomes tests. The validity test was carried out by media experts and material experts, while the media effectiveness test was carried out through experiments with a pretest-posttest control group design. The results showed that the Interactive Math media based on Adobe Animate is very valid and feasible to use in learning based on expert validation with a score of 91.07% from material experts and 91.66% from media experts. In addition, there was a significant increase in student learning outcomes after using this media, as evidenced by the difference in the average scores of the pretest and posttest in the small and large groups. Thus, Adobe Animate-based interactive learning media with PBL model can be an innovative solution in improving students' understanding and learning outcomes on fraction materials. This study recommends the use of similar media on other materials to improve the effectiveness of learning in elementary schools. Keywords: adobe animate, interactive learning media,fraction, problem based learning (PBL), learning outcomes.

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HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPAS MATERI BAGIAN TUBUH TUMBUHAN MELALUI PENGGUNAAN MEDIA KONKRET BERBANTUAN E-MODUL DI KELAS IV SD NEGERI KUTA PASIE
  • Apr 12, 2026
  • Didaktik : Jurnal Ilmiah PGSD STKIP Subang
  • Salmiah + 1 more

Science and Social Studies (IPAS) learning on the topic of plant body parts in elementary schools still faces the problem of low student activity and learning outcomes in Grade IV of SD Negeri Kuta Pasie. This condition is caused by the limited variety of learning media used in the classroom. Therefore, it is necessary to utilize learning media that can increase students’ involvement in the learning process. This study aims to describe students’ learning activities and learning outcomes through the use of concrete media assisted by an e-module. This research employed a qualitative approach with a descriptive type. The subjects of the study were 25 fourth-grade students of SD Negeri Kuta Pasie. Data collection techniques were conducted through observation and learning outcome tests. The observation of students’ activities included several aspects, namely paying attention, listening, completing tasks and asking questions, and showing enthusiasm in participating in the learning process. The data obtained were analyzed using descriptive qualitative analysis. The results of the study indicate that the use of concrete media assisted by an e-module can improve students’ activities in each observed aspect and provide a positive impact on students’ learning outcomes. Therefore, this learning media can be used as an alternative effective learning strategy in IPAS learning in elementary schools.

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  • Cite Count Icon 2
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Effectiveness of Using Audio Visual Media in Improving Student Achievement in Mathematics Learning in Elementary Schools
  • Feb 28, 2024
  • Journal Emerging Technologies in Education
  • Baso Intang Sappaile + 4 more

Background. Audio-visual media is media that contains elements of sound and images. It is useful for conveying information, knowledge, ideas, ideas in a more interesting way. The proper use of audiovisual media in accordance with the needs in education will be able to improve learning achievement. Audio visual media will help students in developing logical, critical, and creative thinking skills in solving problems. The use of audiovisual media in learning mathematics can improve student achievement in elementary school. This can be achieved as long as the use is effective and efficient. Purpose. This study aims to measure the effectiveness of using audio-visual media in improving student achievement in mathematics learning in elementary schools. This research will also be useful to find out the factors that influence the success of using audio-visual media. In addition, it is also to find out how far audiovisual media can help students in understanding mathematical concepts, increase learning motivation, and develop logical, critical, and creative thinking skills. Method. The method used in this research is quantitative. Quantitative method is a way of presenting data in the form of numbers. The data obtained is the result of the acquisition of responses. The data is taken from the distribution of questionnaires containing questions related to the effectiveness of the use of audio-visual media in improving student achievement in mathematics learning at the elementary school level. Results. The results of this study state that the use of audio visual in math learning in elementary schools can improve student achievement. The use of audiovisual media has a positive effectiveness in learning mathematics in elementary schools. The use of audiovisual media can improve student learning outcomes, concept understanding, ability to analyze, and interest in learning. However, the use of this media must also pay attention to certain factors in order to be effective. Conclusion This research can be concluded that audio visual media as a learning medium that contains elements of sound and images will be able to be used to convey information, knowledge, ideas, or ideas more interestingly. The use of audio-visual media in learning mathematics will help in improving students' concept understanding, interest, and learning outcomes.

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  • Cite Count Icon 1
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Augmented Reality Media About the Solar System to Improve Learning Outcomes of Fourth Grade Elementary School Students
  • May 25, 2025
  • Journal of Education Technology
  • A.A Komang Melia Sukmawati + 2 more

The limitations of interactive and contextual learning media are one of the factors that hinder students' understanding of the solar system concept, while also contributing to low learning outcomes. This study aims to develop and test Augmented Reality (AR)-based learning media that are valid, practical, and effective in improving students' learning outcomes on solar system material in IPAS content. The type of research used is development research (Research and Development) with the ADDIE model. The research subjects consist of 24 sixth-grade elementary school students. Data collection techniques included expert validation using a rating scale questionnaire, practicality testing by teachers and students through questionnaires, and objective tests in the form of pre-tests and post-tests to measure learning outcomes. The data obtained were analysed quantitatively through validity tests, practicality tests, and statistical tests using the Paired Sample T-Test to determine the significance of the improvement in learning outcomes. The results showed that the developed AR media had high validity and practicality and was effective in improving students' understanding and learning outcomes. The conclusion of this study indicates that AR-based media can be an innovative solution to improve the quality of learning on solar system material. The implications of this study point to the wider use of AR technology in thematic learning in elementary schools.

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Meningkatkan hasil belajar IPA menggunakan audio pop up book materi metamorfosis SDN 3 blimbing
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  • JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan
  • Fildza Hani Fati Abidah + 2 more

<em>To support the smooth learning process in the classroom, learning media is very necessary. In teaching and learning the role of learning media is also important to help the learning process. So this research aims to improve student learning outcomes in science subjects using pop up book audio media. The type of research used is Classroom Action Research (PTK) through four stages, namely planning, implementation, observation and reflection at SDN 3 Blimbing. The instruments used in this research were teacher observation sheets, student observation sheets, documentation and learning results test sheets. The results of this research show that those who use audio pop up books have a metamorphosis in science learning. Student learning outcomes have increased from the 2 learning cycles carried out, which can be seen from the student learning outcomes where in the first cycle, student completion was 43%, which shows that students can understand metamorphosis material but cannot differentiate between lava and pupae, tadpoles and tailed frogs, pupae and larvae. larva, nymph and imago. Meanwhile, in cycle II, learning outcomes increased by 52.4% to 95.4% . This indicates that the use of audio pop up book media on metamorphosis material can improve learning outcomes significantly. Therefore, it is recommended that science learning in elementary schools use more real learning media. </em>

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  • Cite Count Icon 1
  • 10.29138/ijebd.v6i1.2088
Android-Based Accounting Learning Media for Independent Learning for Vocational High School Students
  • Jan 31, 2023
  • IJEBD (International Journal of Entrepreneurship and Business Development)
  • Depi Pramika + 2 more

Purpose: This research was created to develop accounting learning media to increase student motivation and learning outcomes and as an alternative learning media for teachers. The media was developed using the Android-based Canva application at SMK N. 8 Palembang. Media development procedures go through validation tests, practical tests, and effectiveness tests on teaching and learning activities and student learning outcomes.
 Design/methodology/approach: The research method uses development research using 2 development theories, at the development stage using the Rowntree Model and the evaluation stage using Tessmer. Collecting research data using interviews, questionnaires, observations, and tests in the process of design, development, and evaluation. At the stage after developing the learning media prototype the researcher conducted tests involving learning material experts, learning media design experts, and learning media experts to find out the validation of the media that was made.
 Findings: The results of the validation test of 4.41 were stated to be very valid. Furthermore, a field validation test was carried out on students at SMK N.8 Palembang for each student (one-to-one) and in small groups based on student observations it was found that 100% practicality was very practical. In the final stage of implementing it in a full class by observing student responses using observation, at the end of the lesson a series of tests were carried out to determine the effect of the media on learning outcomes at 85.71% very good criteria.
 Practical implications: Based on the research, it can be concluded that Android-based accounting learning media has fulfilled the requirements for validity, practicality and has a good potential effect on student learning activities and outcomes. So that Android-based accounting learning media can be used as an alternative teacher in teaching accounting material for adjusting journal entries.
 Paper type: Research paper

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Hasil Belajar IPA Tentang Gerak Benda dan Energi dengan Penggunaan Alat Peraga pada Siswa Kelas III SDN 06 Dobo
  • Nov 30, 2025
  • Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
  • Moh Erwin Budiana Erwin

Based on observation data, it can be seen that science learning in elementary schools still does not improve student learning outcomes. This is because the learning is still teacher-centered or learning that is centered on the teacher (the teacher is active while the students are passive) and the use of learning media is still lacking. This can cause the impression of boring learning and can result in low student motivation which has an impact on student learning outcomes in learning. Therefore, a study was conducted on the use of role-playing tools in improving science learning outcomes about the motion of objects and energy. The purpose of this study was to improve science learning outcomes about the motion of objects and energy by using teaching aids. This study used classroom action research (CAR). The research subjects were grade III students of SD Negeri 06 Dobo, Aru Islands Regency, Maluku. The results of the study showed that the use of role-playing tools can increase (1) student activity in learning, (2) increase teacher activity, (3) Improve student learning outcomes in science learning about the motion of objects and energy. Based on the results of the study, it can be concluded that the use of teaching aids can improve student learning outcomes in science learning about the motion of objects and energy. Suggestions that can be given in this study are that student learning outcomes can be improved through other learning methods and media.

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HaveAniesDay Media to Improve Student Motivation and Learning Outcomes on Kingdom History Material
  • May 25, 2025
  • Journal of Education Research and Evaluation
  • Adelia Putri Permatasari + 1 more

The lack of interesting learning media on the material of the History of Kingdoms in Indonesia causes low motivation and learning outcomes for fourth-grade elementary school students. Based on this, this study aims to develop and test the feasibility and effectiveness of HaveAniesDay website-based media on the material of the history of kingdoms from Indonesia. This study uses a quantitative and qualitative research method using the Research and Development (RSD) type. The population of the study was 26 fourth-grade students. Data collection techniques include tests, questionnaires, observations, interviews, and documentation. Data collection instruments are in the form of questionnaires and test questions. The data obtained were analyzed using descriptive and inferential statistics through normality tests and paired sample T-tests in the form of Normalized Gain scores. Student learning outcomes through the T-test showed that there were differences in student learning outcomes after implementing HaveAniesDay website-based media on the material of the history of kingdoms in Indonesia. It was concluded that the HaveAniesDay website-based learning media that had been developed was very feasible and effective for use in increasing motivation and learning outcomes in social science learning on the material of the history of kingdoms in Indonesia. The implications of this study indicate that the use of innovative digital-based learning media can be an effective solution in overcoming low student interest and learning outcomes in history subjects. This media is not only able to present material interestingly and interactively but also encourages active student involvement in the learning process.

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Upaya meningkatkan pemahaman dan hasil belajar siswa terhadap unsur-unsur cerita/dongeng melalui media audio visual pada siswa kelas IV di SD Negeri I Mipiran
  • Dec 5, 2020
  • Jurnal Kualita Pendidikan
  • Eko Wahyuni

This research was conducted to improve understanding and student learning outcomes through classroom action research using audio-visual media. This research was conducted in class IV SD Negeri 1 Mipiran with a total of 22 students consisting of 11 male students and 11 female students. This study aims to use audio-visual media in Indonesian language learning, as an effort to improve students' understanding and learning outcomes about the elements of stories/fairy tales. This research is focused on utilizing the use of audio-visual media in learning with the hope that students will be more active in participating in learning so that understanding and student learning outcomes will increase. In addition, to improve teacher performance to be more professional in managing, so as to produce more interesting and meaningful learning. The results showed an increase in both learning outcomes and student activeness in learning. Student learning outcomes showed an increase as follows: Before the improvement of the class average score of 62.5 and after the improvement had increased to 69, the class average increased by 6.5. Then it rose again to 76.8 with the class average score increased by 7.8. So it can be concluded that learning Indonesian about the elements of fairy tales through the use of audio-visual media can improve student understanding and learning outcomes.

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  • 10.64420/jippg.v3i1.429
Meningkatkan Hasil Belajar Siswa Sekolah Dasar pada mata Pelajaran Pendidikan Agama Islam menggunakan Model Pembelajaran Problem Based Learning
  • Jan 31, 2026
  • Jurnal Indonesia Pendidikan Profesi Guru
  • Hasan Komarudin + 1 more

Background: This study is motivated by the low levels of student engagement and learning outcomes in Islamic Religious Education, mainly due to the dominant use of conventional teaching methods, such as lectures, which limit student participation in the learning process. This condition underscores the need for a more innovative, student-centered learning model. Objective: The purpose of this study is to examine the improvement of Islamic Religious Education learning outcomes through the implementation of the Problem-Based Learning model among fourth-grade students at SD Dasar Negeri 23 Mukomuko. Method: The study employs Classroom Action Research conducted through four stages: planning, implementation, observation, and reflection. Data were collected using tests and observations to measure students’ learning outcomes and engagement before and after the intervention. Findings: The results indicate that implementing the Problem-Based Learning model significantly improved students’ learning outcomes, as reflected in increases in average scores from 62.25 in the pre-cycle to 70.75 in Cycle I and 86.5 in Cycle II, with the percentage of students achieving mastery rising to 95%. Conclusion: Problem-Based Learning is efficacious in improving learning outcomes in Islamic Religious Education. Contributions: This study provides practical guidance for teachers on developing more active and meaningful Islamic Religious Education at the elementary school level.

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  • 10.64420/jippg.v2i2.256
Implementing Flash Card Learning Media to Improve Elementary School Students’ Learning Outcomes in Prayer Material
  • May 28, 2025
  • Jurnal Indonesia Pendidikan Profesi Guru
  • Zefrian Herwindika Pratama + 1 more

Background: In Islamic education (PAI), particularly at the elementary level, students often find it challenging to engage with abstract or theoretical content, such as prayer material. Conventional lecture-based teaching methods tend to result in low motivation and limited knowledge retention. To overcome these issues, the use of innovative and interactive learning tools such as flashcards is being explored to enhance student comprehension and engagement. Objective This study aims to investigate the effectiveness of flashcard media in improving students’ learning outcomes in PAI, specifically on prayer-related material at SD Negeri 44 South Bengkulu. Method The research adopts a Classroom Action Research (CAR) approach, conducted during the 2023 academic year, focusing on fourth-grade students (N = 18). Data collection methods include observation, interviews, documentation, and tests. Results Analysis of test results across research cycles, measured against the Minimum Completeness Criteria (MCC), demonstrates a consistent improvement in student performance. Conclusion The implementation of flashcard media significantly enhances student engagement and learning outcomes in Islamic education, particularly in mastering prayer material. Contribution This study contributes to the advancement of innovative, student-centered learning strategies within Islamic education, offering practical insights for classroom implementation.

  • Research Article
  • Cite Count Icon 3
  • 10.30997/dt.v2i1.300
PENGARUH MEDIA FILM TERHADAP HASIL BELAJAR PESERTA DIDIK
  • Mar 20, 2017
  • Abdul Afdol + 1 more

The problem identified in this study is the difference that caused student learning outcomes vary greatly, formative test results are very low, the lack of using media in learning, and learning more using the lecture method. The limitation of this study is a problem in the Media Film effect toward students’ outcomes on learning Islamic Education in Fourth Grade of Elementary School at District Cilangkap 5, Depok. Thus, in relation to the restriction of the above problems, the formulation of the problem is How is the influence of Media Film to Improve Students’ Learning Outcomes in Learning Islamic Education of Fourth Grade of Elementary School at District Cilangkap 5, Depok? In the study researcher used random sampling technique which is a technique for taking individual samples of the population by means of random or indiscriminate. So, in this technique all individuals in the population either individually or jointly given the same opportunity to become members of the sample assigned. Before further analyzing on the raw data, researchers perform firstly instrument tests through validity and reliability test, as well as through the analysis prerequisite tests, which are normality, homogeneity and linearity tests, and for the last researchers used data analysis techniques using linear regression formula and analysis variants (ANOVA). Finally, this research can be concluded that there is positive and significant relationship between the use of media film (variable X) with students’ learning outcomes on the subject of Islamic Education (variable Y) in the fourth grade student in Elementary School of Dictrict Cilangkap 5, Depok. With levels of correlation indicated by the correlation coefficient r xy of 0448. R²xy amounted to 0,201, which means that the effect of the use of the media film in learning a contribution of 20% of the learning outcomes of Islamic Education subject. Then obtained Freg price of 9.523 when compared with Ftable with db=1 versus 38 where Ft (0,05) = 4.10, and the price of Ft (0,01) = 7.35, the price Freg> Ft (0.05) and Freg> Ft (0.01), so it is declared significant, so the influence of the film media on learning on learning outcomes of Islamic religious education learners Elementary School fourth grade Cilangkap 5 Depok recognized by 20% or hypothesis are approved.

  • Research Article
  • 10.62419/jci.v1i2.19
EFFECTIVENESS OF THINK-PAIR-SHARE METHOD ON LEARNING OUTCOMES OF ISLAMIC RELIGIOUS EDUCATION
  • Nov 30, 2023
  • Jurnal Cendekia Ihya
  • Hilma Hilmatussa’Diah + 4 more

Learning effectiveness is a measure related to the success rate of a learning process. The author categorizes the criteria for the effectiveness of learning methods in this study referring to student learning outcomes. When conducting observations, researchers found that many students' learning outcomes were not complete or many of their scores were still below the KKM. Due to this fact, the researcher was encouraged to use one of the TPS (Think Pair Share) type cooperative learning models. The purpose of this study was to determine the effectiveness of the Think Pair Share method on student PAI learning outcomes in the cognitive, affective and psychomotor domains of students. writer approached this research with a qualitative approach from a case study. The design of this research is class action or often called Classroom Action Research (PTK). With the results of class action research for 2 cycles using the TPS method and 1 pre-cycle using the lecture method, student learning outcomes have improved. The conclusion that can be drawn from the results of class action research to determine the effectiveness of the Think Pair Share method on PAI learning outcomes in class VI SDN Kotabatu 04 is that learning using the TPS method is said to be effective when compared to the lecture method that PAI teachers usually use in every PAI lesson, the results are clearly indicated by the achievement of the target student learning outcomes of more than 75% with indicators of success in improving learning outcomes in the cognitive, psychomotor and affective domains of class action research results.

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