The Role of Design Education in Designers’ Pursuit of Entrepreneurial Opportunities

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This article examines the relationship between design education and entrepreneurship by exploring the ways in which design education prepares, or falls short in preparing, students for entrepreneurship. Empirically, it draws on semi-structured interviews with 23 design entrepreneurs. Theoretically, it draws on the entrepreneurial opportunity literature, which highlights the significance of the knowledge, skills and abilities (KSAs) gained in higher education. Our findings propose five ways in which design education prepares students for entrepreneurship. Design education provides students with (1) a unique (“designerly”) way of seeing, reframing and handling problems, (2) a systematic approach to new challenges, (3) KSAs related to materials and production, (4) KSAs and experience related to oral and visual communication and (5) opportunities to discover students’ individual interest areas in design.

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  • 10.1371/journal.pone.0225256.r004
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As the life sciences have become more data intensive, the pressure to incorporate the requisite training into life-science education and training programs has increased. To facilitate curriculum development, various sets of (bio)informatics competencies have been articulated; however, these have proved difficult to implement in practice. Addressing this issue, we have created a curriculum-design and -evaluation tool to support the development of specific Knowledge, Skills and Abilities (KSAs) that reflect the scientific method and promote both bioinformatics practice and the achievement of competencies. Twelve KSAs were extracted via formal analysis, and stages along a developmental trajectory, from uninitiated student to independent practitioner, were identified. Demonstration of each KSA by a performer at each stage was initially described (Performance Level Descriptors, PLDs), evaluated, and revised at an international workshop. This work was subsequently extended and further refined to yield the Mastery Rubric for Bioinformatics (MR-Bi). The MR-Bi was validated by demonstrating alignment between the KSAs and competencies, and its consistency with principles of adult learning. The MR-Bi tool provides a formal framework to support curriculum building, training, and self-directed learning. It prioritizes the development of independence and scientific reasoning, and is structured to allow individuals (regardless of career stage, disciplinary background, or skill level) to locate themselves within the framework. The KSAs and their PLDs promote scientific problem formulation and problem solving, lending the MR-Bi durability and flexibility. With its explicit developmental trajectory, the tool can be used by developing or practicing scientists to direct their (and their team’s) acquisition of new, or to deepen existing, bioinformatics KSAs. The MR-Bi is a tool that can contribute to the cultivation of a next generation of bioinformaticians who are able to design reproducible and rigorous research, and to critically analyze results from their own, and others’, work.

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  • Cite Count Icon 18
  • 10.1371/journal.pone.0225256
The Mastery Rubric for Bioinformatics: A tool to support design and evaluation of career-spanning education and training.
  • Nov 26, 2019
  • PloS one
  • Rochelle E Tractenberg + 3 more

As the life sciences have become more data intensive, the pressure to incorporate the requisite training into life-science education and training programs has increased. To facilitate curriculum development, various sets of (bio)informatics competencies have been articulated; however, these have proved difficult to implement in practice. Addressing this issue, we have created a curriculum-design and -evaluation tool to support the development of specific Knowledge, Skills and Abilities (KSAs) that reflect the scientific method and promote both bioinformatics practice and the achievement of competencies. Twelve KSAs were extracted via formal analysis, and stages along a developmental trajectory, from uninitiated student to independent practitioner, were identified. Demonstration of each KSA by a performer at each stage was initially described (Performance Level Descriptors, PLDs), evaluated, and revised at an international workshop. This work was subsequently extended and further refined to yield the Mastery Rubric for Bioinformatics (MR-Bi). The MR-Bi was validated by demonstrating alignment between the KSAs and competencies, and its consistency with principles of adult learning. The MR-Bi tool provides a formal framework to support curriculum building, training, and self-directed learning. It prioritizes the development of independence and scientific reasoning, and is structured to allow individuals (regardless of career stage, disciplinary background, or skill level) to locate themselves within the framework. The KSAs and their PLDs promote scientific problem formulation and problem solving, lending the MR-Bi durability and flexibility. With its explicit developmental trajectory, the tool can be used by developing or practicing scientists to direct their (and their team's) acquisition of new, or to deepen existing, bioinformatics KSAs. The MR-Bi is a tool that can contribute to the cultivation of a next generation of bioinformaticians who are able to design reproducible and rigorous research, and to critically analyze results from their own, and others', work.

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The Role of Industry Partnerships and Collaborations in Information Technology Education
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  • Academy of Management Proceedings
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Bibliometric Analysis of PBL for Visual Communication Design Education: Theme Development and Opportunities for New Critical Thinking
  • Feb 2, 2026
  • Indo-MathEdu Intellectuals Journal
  • Yati Bt Samsuddin

This study aims to map the thematic development of research on Problem-Based Learning (PBL) in the context of Visual Communication Design (VCD) education linked to critical thinking and visual/creative thinking over the period 2015–2025, while identifying potential areas for research novelty. A bibliometric approach was employed by retrieving data using Publish or Perish (PoP) with Google Scholar as the data source and the following query: ("problem-based learning" OR "PBL") AND ("critical thinking") AND ("visual thinking" OR "creative thinking") AND ("visual communication design" OR "graphic design education" OR "design education"). Retrieved metadata were exported in .RIS format and analyzed using VOSviewer to generate term-mapping visualizations, including density, network, and overlay maps. The results indicate a corpus of 500 documents with 11,988 citations, an average of 23.98 citations per paper, and impact indices of h-index = 52 and g-index = 99. VOSviewer mapping shows “critical thinking” as the most dominant and central node, surrounded by pedagogical implementation and design terms such as implementation, model, and effect, as well as educational context terms including teaching, teacher, and higher education. The terms technology and collaboration also appear connected within the network, while visual-creative outcome terms such as creative thinking ability and students' creative thinking emerge as part of the thematic structure. Overall, these findings suggest that the retrieved research landscape is strongly centered on critical thinking and pedagogical implementation, with notable links to higher-education contexts and technology–collaboration supports.

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  • 10.1007/s10798-021-09709-y
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Social entrepreneurship in young students promoted by Latin American universities
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  • Management Research: Journal of the Iberoamerican Academy of Management
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ObjetivoO objetivo deste estudo é an analisar as estratégias que permitem semear iniciativas de empreendedorismo social entre jovens universitários da América Latina. Permitirá conhecer as diferentes necessidades e expectativas atualmente tratadas no ensino superior no desenvolvimento do seu papel de promotor do empreendedorismo nos alunos.Desenho/metodologíaO estudo utiliza um método de análise de regressão logística multinomial baseado em dados coletados por meio de uma pesquisa on-line, aplicada a uma amostra de 599 estudantes avançados de administração de empresas em cinco países latino-americanos.ResultadosOs resultados mostram que três das variáveis independentes em estudo são relevantes como estratégia para incutir nos estudantes universitários a iniciativa de criar empreendedorismo social: ter ligações com comunidades sociais, proporcionar educação empreendedora com orientação social e fornecer educação financeira.ImplicaçõesOs resultados desta investigação indicam o papel que as universidades devem ter na promoção do empreendedorismo social nos estudantes universitários. Portanto, as estratégias propostas são fundamentais para melhorar esse tipo de empreendedorismo.OriginalidadeA principal contribuição deste estudo é analisar temas tão importantes quanto o empreendedorismo social nos universitários latino-americanos, e ampliar o conhecimento das principais estratégias que as universidades desta região devem adotar, para que os estudantes se lancem na área social.

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Innovation in Teaching Digital Media Art and Design in Higher Education under the Background of the New Media Era
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  • Shanshan Chen

In the era of new media, digital media art and design plays a significant role in higher education. Digital media art and design refers to the creation of artistic, innovative, and interactive works through the use of digital technology and media platforms. It encompasses various forms of media such as images, sounds, videos, animations, and interactive interfaces, integrating knowledge and skills from multiple disciplines including art, design, technology, and media. In the context of the new media era, teaching digital media art and design in higher education exhibits characteristics of diversity, practice-oriented approaches, and alignment with industry demands. This paper explores and investigates the concept of digital media art and design in higher education under the backdrop of the new media era, the current state of teaching digital media art and design in higher education, the significance of innovation in teaching digital media art and design in the new media era, as well as strategies for innovative teaching in digital media art and design in higher education in the new media era.

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Multimedia Technologies in Modern Visual Communications and Design Education
  • Dec 17, 2022
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  • Viktoriia Oliinyk + 5 more

The essence of the development of the sphere of professional training of specialists in multimedia design is to increase the efficiency of the work of multi-level, specialized and multifunctional educational institutions that provide professional training of design specialists, improve the qualifications of teaching staff of such educational institutions, and develop social partnership of educational institutions with business. The purpose of the academic paper lies in determining the standpoint of specialists in the sphere of computer design and practising teachers of graphic and computer design specialities regarding the features of using multimedia technologies when working with visual communications and in design education. Methodology. In the course of the research, the analytical and bibliographic method has been used to study the scientific literature on the application of multimedia technologies when working with visual communications and in design education, as well as a questionnaire survey for the practical clarification of certain aspects of multimedia tools in the field of visual communications and in design education. Results. Based on the results of the research, the development process, the role and features of the use of multimedia technologies in the sphere of visual communications and in design education have been studied, and the practical aspects of the using multimedia tools in the educational process and practical activities of specialists in the field of computer design have been clarified.

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Invisible architects
  • Nov 28, 2025
  • ASCILITE Publications
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  • Jul 31, 2024
  • SPACE International Journal of Conference Proceedings
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“I can’t draw” are three simple words, yet they formulate a statement that might conceal students’ feelings of drawing inability and powerlessness. These words also represent the major concern perceived among lecturers in design, that many students lack the necessary drawing abilities to transform ideas into representations. Discussions about this problem occur where drawing is the main language of communicating ideas, particularly in the classroom where the problem reveals its (harsh) reality. What are the roots of the design students’ lack of drawing abilities? In an attempt to formulate an answer to this research question, this paper presents a literature review within the lens of contemporary design production and education. Based on a systematic literature search of conceptual works and empirical studies, this paper employed a narrative approach to discuss the results, with particular attention to design praxis and design education. The main findings revealed that the problem of drawing ability has its roots in a) the use of the computer and loss of design thinking process, as well as the decline of hand-drawing practice; b) reduced drawing tuition and change of the meaning of drawing in higher education. All these factors tend to contribute, explicitly or implicitly, to the lack of drawing ability of design students. The aim of this paper is to invite educators to a critical reflection on drawing ability and its practices in design education and to provide an opportunity where drawing debates are not only encouraged but a necessary part of the learning-teaching paradigm.

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  • 10.1108/gm-01-2022-0028
Role of female leadership in corporate innovation: a systematic literature review
  • Oct 21, 2022
  • Gender in Management: An International Journal
  • Amir Khushk + 2 more

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  • Cite Count Icon 13
  • 10.1080/15623599.2021.1969622
A competency-based training guide model for labourers in construction
  • Aug 18, 2021
  • International Journal of Construction Management
  • Kesavan Manoharan + 4 more

Productivity improvement is essential for the significant growth of the construction industry. Low performance of labour has been a major impediment to productivity improvement in many developing countries. This study aims to develop a guide model to train labourers through systematic approaches at construction sites. Both qualitative and quantitative research approaches were adopted to identify the significant knowledge, skills and abilities (KSAs) of labourers affecting the productivity of construction activities. Meetings, discussions, workshops and surveys were conducted among construction experts to develop the training guide model based on the identified critical KSAs, and the industry’s current practices and future needs. The guide model includes a set of labour training exercises with relative weights, delivery methods, assessment guidelines, performance score systems, worker grading scheme and training reinforcement practices. The developed model will be very useful to the skill development authorities and training providers for their training and curriculum development process. The study outcomes can be significant to the industry to upgrade its practices related to technology education, literacy, work-integrated learning and skills sets development. Although the scope of the study has been limited to the Sri Lankan context, the findings may also be tested in other developing countries.

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