Abstract

Eye-tracking is a valuable tool for mobile device usability research, but there are still many challenges about how to create good usability evaluation, such as the accurate enough eye-movement data from the small view angle on a real mobile device. This paper presents one research framework, which combines the remote eye-tracker and portable eye-tracker for both quantitive and qualitative evaluation. An example is reported in which a mobile device user interface is analyzed in on-screen simulation using a remote eye-tracker, and with the real device using a portable eye-tracker. We get the usability problem lists and design advices at the end. It illustrates the feasibility and effectiveness for the proposed research framework.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.