Abstract

In the events sector, research on the event experience is gaining more and more significance. Active, pleasure-seeking customers seek "fantasy, emotions, and fun" via consumption (Holbrook & Hirschman, 1982), which has helped to boost experience marketing by emphasising the need to amuse, thrill, and emotionally connect with consumers through their consuming experience (Schmitt, 1999). According to Prahalad and Ramaswamy (2004), authentic, individualised experiences produced via active interaction are more valuable than objects or services. As the number of events increases, event organisers are under increased pressure to provide distinctive experiences in order to maintain a competitive advantage (Geus, Richards, & Toepoel, 2013). This working paper intends to investigate the knowledge of event experience education management in Malaysia, particularly in post-COVID event planning where the event experience must be carried over to both physical and virtual platforms. The planning and curriculum design for adequate operationalization and assessment of event experiences education and skills will need to change, and determining how to implement this change will provide more accurate relevance and useful insights for event academics and the industry, as well as current and prospective students in Malaysia.

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