Abstract

The background music has been proved to be an indispensable part in every successful video game. At the same time, all the video game designers and players hope video games could be as immersive as possible. Present research aimed to make an investigation about the role of video games background music in the influence of players’ subjective immersion. Eighty participants were employed according to their game experience to join the experiment. All of them were assigned in pairs to finish a same video game synchronously with local area network. One was with earphone while the other not. After 20 minutes’ gameplay, they needed to complete three missions (questionnaire, task after game and time distortion) with the purpose of detecting their immersion during video game. The results showed that the participants with background music got significant higher scores from questionnaire, performed worse in after-game task and expressed more serious time distortion than those participants without hearing background music. But these changes just happened to low gamers in the questionnaire and time distortion. Besides, correlations were made to find that only the questionnaire scores and time distortion were significantly related. These results of present research showed that background music did increase participants’ immersion. But this improvement was likely just happened in low gamers.

Highlights

  • Despite various differences existed in game design and appearance, most successful computer games have one important element in common: the ability to draw players in

  • Present research aimed at making an investigation at the effect of video game background music on players’ immersion state

  • After provided with informed consent, participants with same level of video game experience were randomly divided in pairs to finish the experiment

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Summary

Introduction

Despite various differences existed in game design and appearance, most successful computer games have one important element in common: the ability to draw players in. Present research aimed at making an investigation at the effect of video game background music on players’ immersion state. Three methods (Questionnaire, Stroop task after game and Time distortion) were exerted to measure players’ immersion level in order to get a more accurate result as well as pick out a relatively more reliable measurement. As stated at the outset of this passage, there has been a serious paucity of empirical research into the role of video game music on players’ immersion Both players and, judging from all outward appearances, those involved in creating the games share the belief that the presence of music enhances the video game experience. On the basis of previous researches, present study aimed to making an investigation about the influence of video game music on the players’ immersion. The three measures of immersion (immersion questionnaire, Stroop task and time distortion) significantly related with each other

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