Abstract

This research is the classroom action research which purposed to find the model and to know the effectiveness of the cooperative learning model of Teams Games Tournament type in improving activities and the learning result of social subject at the eight grade of SMP Negeri 9 Metro academic year 2016 / 2017. The method which used in this research is Classroom Action Research Model. The subject of this research is the students at the eight grade in SMP Negeri 9 Metro. It is 28 students. The data collecting technique of this research is the observation and test. The observation used to get the data of activity and test used to get the data of the result of students’ learning. The procedure of this research is planning the action, implementation the action, observation / evaluation and the first data analysis (the data reduction, the data explanation and reflection). The final data analysis of this research is tabulation among the cycles. The result of this research shows that first is the students’ learning activity from the first cycle to the second cycle has the improvement up to 12,28%. It was from 60,72% in the first cycle up to 75% in the second cycle. Whereas from the second cycle to the third cycle has improvement up to 10,71%. It was from 75% in the second cycle up to 85,71% in the third cycle. The second is the result of students’ learning has the improvement between the first cycle to the second cycle was 15,45%. It was from 60,71% in the first cycle up to 71,43% in the second cycle. In the second cycle to the third cycle has the improvement up to 16,66%. It was from 71,43% in the first cycle up to 89,29% in the third cycle. Based on the research, it can be concluded that the cooperative learning model with Teams Games Tournament type in Standard Competency of Understanding Activity from Economic Actor in Society have tried out, it can improve the learning activity and the result of students’ learning at the eight grade of SMP Negeri 9 Metro academic year 2016 / 2017. Keywords: Activities, Learning Result, and Teams Games Tournament

Highlights

  • Seiring dengan perkembangan zaman, ilmu pengetahuan dan teknologi, peningkatan kualitas pendidikan merupakan hal mutlak yang harus dipenuhi

  • The method which used in this research is

  • The subject of this research is the students at the eight grade in SMP Negeri 9 Metro

Read more

Summary

Bagi peneliti yang tertarik dengan masalah pembelajaran kooperatif tipe

TGT, hasil penelitian ini diharapkan dapat digunakan sebagai informasi dasar untuk penelitian lebih lanjut. Skiner dalam Sutikno (2009: 3) bahwa belajar adalah sebagai suatu proses adaptasi atau penyesuaian tingkah laku yang berlangsung secara progresif. Menurut Juhri (2006: 81) belajar adalah suatu proses yang memerlukan aktivitas, artinya orang yang belajar harus ikut serta dalam proses pembelajaran yang dilakukan secara aktif. Sutikno (2009: 6) pembelajaran adalah segala upaya yang dilakukan oleh guru (pendidik) agar terjadi proses belajar pada diri siswa. Sebagaimana yang telah dirumuskan dalam Forum Komunikasi II HISIPSI tahun 1991 di Yogyakarta menurut versi pendidikan dasar dan menengah, “Pendidikan IPS adalah penyederhanaan atau adaptasi dari disiplin ilmu-ilmu sosial dan humaniora, serta kegiatan dasar manusia yang diorganisasikan dan disajikan secara ilmiah dan pedagogis/psikologis untuk tujuan pendidikan” (Somantri, 2001: 92). Pada awal pembelajaran kooperatif tipe TGT, guru menjelaskan konsep materi yang diajarkan, kemudian siswa di bagi ke dalam kelompok kecil beranggotakan 3 sampai 4 orang yang heterogen.

Presentasi kelas
Belajar Kelompok
Aktivitas belajar siswa kelas VIII siklus ke tiga mengalami peningkatan
Findings
VIII B SMP Negeri 9 Metro Tahun
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.