Abstract

This paper provides a tutorial on the motivations, design, and applications of parallel processing applied to video real-time, illustrated by the experience gained in the implementation of the P/sup 3/I machine. Its main purpose is to highlight the motivations for such a development the basic implementation choices, the major difficulties encountered and how they have been solved. Through these studies we found that parallel processing is well-suited to video real-time, when programmable implementations are considered. There are many outcomes of the P/sup 3/I project, ranging from architectural considerations to parallel algorithms optimizations, and programming methodology. We want to emphasize three conclusions. First, programming an architecture composed of different parallel paradigms in a given architecture is tractable, and this heterogeneity is cost effective and efficient in terms of processing performances. Second, concerning the well known debate about how to match parallel architectures and image processing "levels" we conclude that the key is not to discuss Flynn's taxonomy (i.e., data versus tasks parallelism) but to consider how the parallelism grain evolves within a whole application. Third, we confirm that in the field of image processing, the efficiency of parallelism can only be gained if algorithms developers think "parallel"; this result seems to be obvious, but just consider the trends of recent RISC processors, embedding more and more parallelism, and claiming at a compatibility with existing sequential softwares.

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