Abstract
The purpose of the study is to solve the problems existing in entrepreneurship education and management under computer technology. The teaching content of entrepreneurship education in colleges and universities is proposed. Since entrepreneurship education is practical, the auxiliary mechanism of entrepreneurship education also needs to be highly integrated with entrepreneurship practice. First, the network entrepreneurship teaching and management system is constructed, and students’ entrepreneurial creativity, communication ability, leadership ability, and qualities are taken as the research object. Second, the traditional teaching method, case study method, and scene simulation method are used to analyze and discuss the influence of the entrepreneurial teaching mode, entrepreneurial experience, and entrepreneurial ability on students’ entrepreneurial psychology. Finally, the questionnaire survey is used to conduct the relative sample t-test (Student’s t-test), and the influence of three teaching methods on students’ learning effects is analyzed. The influence of the three teaching methods on students’ entrepreneurial psychological states is further analyzed by the statistical method. The experimental results show that the test result of the scene simulation method and the traditional teaching method is 0.584, the test result of the scene simulation method and the case study method is 0.842, and the test result of the case study method and the traditional teaching method is 0.595. This shows that the scene simulation method has a significant impact on students’ entrepreneurial psychology and their entrepreneurial ability. In addition, students’ cognition of professional status significantly affects their entrepreneurial psychology and attitudes, and the correlation coefficient is 0.576. Therefore, it is suggested that colleges and universities should adopt the scene simulation method to improve the teaching quality of entrepreneurship education and strengthen students’ cognition of professional status and their entrepreneurial practice.
Highlights
Innovation and entrepreneurship education in colleges and universities is opened to cultivate students’ entrepreneurial consciousness, innovative spirit, and entrepreneurial ability, which meets the requirements of society
College students should be educated by the teaching mode of the innovation and entrepreneurship education of young entrepreneurs based on information technology, and the influence of network entrepreneurship education and management system on students’ entrepreneurial literacy is analyzed
The study explores the entrepreneurial education in colleges and universities based on the optimization of human-computer interaction (HCI)
Summary
Innovation and entrepreneurship education in colleges and universities is opened to cultivate students’ entrepreneurial consciousness, innovative spirit, and entrepreneurial ability, which meets the requirements of society. It is designed for the groups who intend to start a business, have started a business recently, and have successfully started a business (Ratten and Usmanij, 2021), so the course should be carried out hierarchically to cultivate the talents differently with the basic entrepreneurial literacy and creative personalities (Jena, 2020). College students should be educated by the teaching mode of the innovation and entrepreneurship education of young entrepreneurs based on information technology, and the influence of network entrepreneurship education and management system on students’ entrepreneurial literacy is analyzed
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.