Abstract

The use of virtual reality (VR) has increased in many different areas, especially in the learning process. One of the most important VR tools is zSpace platform, which can be used as a virtual learning environment. This paper aims to increase the awareness of applying VR technology in Saudi Arabia through using zSpace as a virtual learning environment in all Saudi schools rather than using traditional learning methods. As a case study, we chose Al-Hamra School in Jeddah. By analyzing tests and questionnaires with students and teachers, we examined the effect of using zSpace on students’ grades, educational achievement, and learning skills. We have demonstrated that using zSpace instead of traditional learning methods in the learning process had better effect students, which is considered to be a largely positive effect in the learning environment.

Highlights

  • In recent years, new technologies have appeared and led to the development of the world, and many research studies have shown their importance in educational purposes and proved that when different teaching methods are used in the learning process, students will learn more effectively

  • A posttest was applied to both groups in volcanoes and solar system subjects. e aim of applying these tests was to find out the differences between the group that studied using the zSpace system and the group that studied by the traditional method, and the results were as follows: 4.1.1

  • In order to verify if there is a difference in the mean scores of solar system between group teaching by traditional method and group teaching by zSpace system as a virtual learning environment in Saudi Arabia, we use statistical test indicating this difference; an ANOVA test will be very useful for such case

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Summary

Introduction

New technologies have appeared and led to the development of the world, and many research studies have shown their importance in educational purposes and proved that when different teaching methods are used in the learning process, students will learn more effectively. With the development of augmented reality (AR) and virtual environments, there are opportunities to enhance learning through experience in schools and classrooms, and users can be allowed to engage with a 3D virtual environment by simulating a lot of senses as it brings elements of the virtual world into the real world, enhancing the things we see, hear, and feel. Various research works proved that VR is useful as an educational tool and helps in enhancing the learning processes and enabling students to interact naturally in the virtual world [9], and it allows them to move to inaccessible places, such as the surface of the Moon. Some lessons were explained in the traditional way and others using the platform to know the effect of VR on students’ understanding of the educational material and the effect of the platform on students’ academic achievement and their level of satisfaction with it

Experiential Learning eory
Creative Learning
Research Design and Implementation
Part 1
Part 2
Findings
Part 3
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