Abstract

Visual perspective taking is inferring how the world looks to another person. To clarify this process, we investigated whether employing a humanoid avatar as the viewpoint would facilitate an imagined perspective shift in a virtual environment, and which factor of the avatar is effective for the facilitation effect. We used a task that involved reporting how an object looks by a simple direction judgment, either from the avatar’s position or from the position of an empty chair. We found that the humanoid avatar’s presence improved task performance. Furthermore, the avatar’s facilitation effect was observed only when the avatar was facing the visual stimulus to be judged; performance was worse when it faced backwards than when there was only an empty chair facing forwards. This suggests that the avatar does not simply attract spatial attention, but the posture of the avatar is crucial for the facilitation effect. In addition, when the directions of the head and the torso were opposite (i.e., an impossible posture), the avatar’s facilitation effect disappeared. Thus, visual perspective taking might not be facilitated by the avatar when its posture is biomechanically impossible because we cannot embody it. Finally, even when the avatar’s head of the possible posture was covered with a bucket, the facilitation effect was found with the forward-facing avatar rather than the backward-facing avatar. That is, the head/gaze direction cue, or presumably the belief that the visual stimulus to be judged can be seen by the avatar, was not required. These results suggest that explicit perspective taking is facilitated by embodiment towards humanoid avatars.

Highlights

  • Visual perspective taking, or when humans move their virtual viewpoint to another person’s perspective [1], may be a basis for more sophisticated social abilities such as empathy [2,3,4], shared intentionality [5], and theory of mind [6]

  • We developed a virtual reality task involving a simple direction judgment to examine how a humanoid avatar facilitates visual perspective taking in a virtual environment

  • The humanoid avatar was associated with improved performance of identifying the orientation of a visual stimulus from an imagined position only in the short interval condition (200 ms)

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Summary

Introduction

When humans move their virtual viewpoint to another person’s perspective [1], may be a basis for more sophisticated social abilities such as empathy [2,3,4], shared intentionality [5], and theory of mind [6]. Visual perspective taking is not a unitary ability but can be divided into different levels [1, 7, 8]. Level 1 is the ability to understand. Taking the perspective of an avatar: The effects of body direction and posture

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