Abstract

Many electoral control and manipulation problems—which we will refer to in general as “manipulative actions” problems—are NP-hard in the general case. It has recently been noted that many of these problems fall into polynomial time if the electorate is single-peaked, i.e., is polarized along some axis/issue. However, real-world electorates are not truly single-peaked. There are usually some mavericks, and so real-world electorates tend merely to be nearly single-peaked. This paper studies the complexity of manipulative-action algorithms for elections over nearly single-peaked electorates. We do this for many notions of nearness and for a broad range of election systems. We provide instances where even one maverick jumps the manipulative-action complexity up to NP-hardness, but we also provide many instances where some number of mavericks can be tolerated without increasing the manipulative-action complexity.

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