That’s how I looked 25 years ago! Stereotypicality in avatars of a platform for further education

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Abstract
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Weiterbildung findet zunehmend online und unter Verwendung immersiver 3D-Umgebungen statt. In diesen virtuellen Welten werden Avatare verwendet, um die Benutzer*innen zu repräsentieren. Frühere Forschungen, meist im Kontext von Online oder Video-Games, haben gezeigt, dass die Ähnlichkeit von Selbst und Avatar zu einer höheren Zufriedenheit mit dem eigenen Avatar führt. Eine Studie der Autor*innen, die die Verwendung von Avataren in einem realen beruflichen Ausbildungsumfeld untersuchte, konnte diesen Zusammenhang ebenfalls bestätigen. Die vorliegende Studie ergänzt die bisherigen Ergebnisse durch die in einer qualitativen Befragung gewonnen Informationen zur Wahrnehmung der Avatare durch die Teilnehmenden. Dabei zeigten sich fünf relevante Themenfelder: (1) Die vergeschlechtlichten Auswahlmöglichkeiten, (2) intersektionale Aspekte, vor allem hinsichtlich der Intersektion von Geschlecht und Alter, sowie von Religionszugehörigkeit und ethnischer Herkunft, (3) der soziale Kontext der Avatarnutzung, (4) die generelle Problematik fehlender Modifikationsmöglichkeiten und (5) die geringe wahrgenommene Ähnlichkeit mit dem eigenen Avatar. Die Ergebnisse unterstützen die Befunde zur Bedeutung von Selbstähnlichkeit und Avatar-Identifikation und geben Aufschluss darauf, wie die Gestaltung verbessert werden kann, um eine höhere Identifikation zu ermöglichen.

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With relative strength (76.17%) and a weighted percentage (3.88%), and the lack of preparation of students to use digital platforms, with relative strength (93.55%) and a weighted percentage (4.76%), the difficulty of changing the idea of ​​shifting from traditional education to e-learning by the student and faculty member “with relative strength (74.97%) and a weighted percentage (3.82%) and the lack of necessary devices for students and faculty to implement e-learning using the platforms “with relative strength (90.38%) and a weighted percentage (4.6%) and weak communication infrastructure and the Internet” with relative strength (85.3%) and the percentage of Weighted (4.33%). 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Which affects the continuation of the lecture “with relative strength (92.28%) and a weighted percentage (4.37%).” I waste half of the lecture because of the time it takes for the Internet to join the lecture, with relative strength (88.6%) and a weighted percentage (4.19%) The study also found a number of requirements necessary for employing digital platforms in education from the point of view of faculty members and students, including spreading the culture of e-learning and the importance of employing digital platforms in education and modern technological technologies by setting a unified policy for universities to employ digital platforms in education and benefit from the experiences of other countries. Providing the basic infrastructure for employing digital platforms for the faculty and student, providing a unified educational platform for the university on which both the student and the faculty member interact, and providing a guide for the faculty and student on how to employ the digital platforms. Keywords: Requirements - Digital Platforms.

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Didactic possibilities of scientific and educational LabXchange online platforms for genetics learning in the pedagogical ZVO
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Aim. Highlight the possibilities of the scientific and educational platform LabXchange for distance learning of genetics for students of higher education in the specialties 014 Secondary Education (Biology and Human Health) and 091 Biology. Methods. Content analysis, survey, generalization. Results. LabXchange, an online educational platform created by scientists, provides users with free access to high-quality scientific education through a variety of online tools. LabXchange's Comprehensive General Genetics Curriculum for Higher Education Students includes content types that transform standard science material into engaging interactive visualizations that promote better understanding of complex concepts, provide the opportunity to conduct genetic experiments in virtual laboratories with state-of-the-art equipment, help personalize the learning process, making it interesting and accessible opens up new opportunities for developing critical thinking skills, creativity and independence. Conclusions. The LabXchange online scientific and educational platform is an innovative resource for the study of genetics for students of higher education, as it performs important didactic functions. The experience of its use by students of a pedagogical university is useful for the formation of their professional competences.

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  • 10.21125/inted.2021.0784
SCHOOL ONLINE E-LEARNING PLATFORMS IN THE TRAINING OF FUTURE TEACHERS OF MATHEMATICS AND COMPUTER SCIENCE
  • Mar 1, 2021
  • INTED proceedings
  • Elena Filimonova

The strategy for the development of the information society in the Russian Federation for 2017-2030 sets one of the most important tasks – to form the national technological platforms for online education, to include various levels of online courses and educational platforms in the educational process. The formation of the digital learning environment of the school is necessary to improve the quality and accessibility of education, to meet the students’ needs in obtaining new competencies.The process of digitalization of the modern school and the tasks of the National project "Education" and the Federal project "Digital educational environment" demand qualified teachers. A modern University graduate should have professional competencies according to the goals of education development and school digitalization.Training bachelors of pedagogical direction, future teachers of mathematics and informatics, at the Institute of Mathematics and Information Technology of the PetrSU is carried out in the conditions of active use of distance learning technologies in the educational process and also in the conditions of active use of e-learning and blended learning in a wide range of disciplines.While studying different disciplines of the curriculum of the "Pedagogical education" direction, students also study the essence of these technologies and their application in school education.The curriculum and the training programs are updated by including special disciplines and courses, such as "Distance learning technologies", "Modern tools for evaluating learning outcomes" and others. And also, by changing the content of traditional basic disciplines in the context of digital transformation of schools: "Methods of teaching Informatics", "Information and communication technologies in education» and others.The research of educational and functional capabilities of school electronic online platforms, such as "Russian electronic school", "YaKlass", "SkySmart. Interactive notebook", defines the main directions and the ways to integrate online platforms into the learning process of future teachers of mathematics and informatics on the basis of special disciplines of subject-methodical training. Generalization of students' learning experience in the basic course of the curriculum "Methods of teaching Informatics" with the use of school online platforms proves the effectiveness of this tool.School electronic educational online platforms are an effective means of teaching students, they help to establish the relationship between the theory and methodology of teaching the subject and the practice of studying it in the context of digitalization of school education. The use of educational online platforms help future teachers of mathematics and informatics to get ready to utilize online teaching in their professional activity, to form professional competencies in the context of digital transformation of school education.

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建構Web 2.0教學平台使用效能測試方法之研究
  • Jan 1, 2011
  • 張峻愷

In the era of the fast development of the internet, e-learning has become one of the most important trends. Because of the development of the internet, a revolution of the ways to learn has been happened. Learners can do distance learning through the internet, learning in school is no longer the only way for the learners. Learners can do learning without the limit of the time and place. With e-learning becomes more popular, lots of web-based instruction platforms have been developed. In this study, the researcher designed two methods to do usability testing for the Web 2.0 instruction platform. These usability testing methods are based on the users of web-based instruction platforms. These methods are using for doing web-based instruction platforms usability test, and we can find the problems out of the platforms through the test. This is a Design-based research. The researcher constructed the methodology of usability testing for Web 2.0 instruction platform through the process includes Analysis, Design, Development, Implementation, and Evaluation. The researcher did a usability testing with Moodle web-based instruction platform of a University in Taipei, and got lots of feedback and suggestions from the users of the platform. These feedback and suggestions will be the ways of modifying Moodle web-based instruction platform, and to make platform more fit for the users. At last, the researcher modified the methods which are constructed for doing the usability testing of Web 2.0 instruction platforms with the feedback of the testers, and developed a handbook for users who’s planning to do instruction platform usability testing. The result of this study: 1.The researcher constructed two methods for doing instruction platform usability testing include usability interview and usability questionnaire survey. These two methods are constructed based on the feedback and suggestion with the experts of usability testing, instruction platform, educational technology and interface design. The result of the usability testing with Moodle web-based instruction platform shows that with these two methods, users can do instruction platform usability testing effectively and rapidly. 2.The handbook which developed in this study is designed based on a specific laboratory. The usability testing process divides into five stages which are: prepare, plan, execution, analysis and present. The handbook may help users who want to do instruction platform usability testing know the whole usability testing process and details. Suggestions to the future research: The instruction platform usability testing methods which constructed by the researcher in this study have only been used once with a Moodle web-based instruction platform. In the future, if the users are going to use these methods to do usability testing with other platform, you will be necessary to do some modification to make these methods fit with the characteristic of the platform.

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