Abstract
This paper is an exploration of the issues in teaching and learning essential electronic commerce technology. The paper defines the technology and describes a framework, consisting of a set of core concepts and themes, required for competency as well as a set of concrete skills. Recent research and EC employment trends are cited and a model for a lab-based EC course is proposed. In addition, a curriculum model based on website development stages is described in the paper. The current electronic commerce technology market is examined to provide a basis for the selection of the product offerings of particular vendors, as candidates for inclusion in an electronic commerce program.
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