Abstract

Images in vector format are presented as a sequence of analytical descriptions of geometric objects. This approach allows for reproduction of the image in any resolution without loss of quality. Currently, there are no ready-made solutions for using vector images in GPU photorealistic rendering systems. This paper presents an approach to enabling such support using signed distance fields and rasterization as base methods. Analysis of the results shows the effectiveness of the approach based on distance fields for various vector images. However, in some cases, artifacts may appear, in which case it is proposed to use a rasterization-based approach.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.