Abstract

The use of new technology in the process of teaching learning, as is the case of devices with the use of Augmented Reality, captures student and teacher's attention, creating the expectation that its use can provide the participants with new ways of interacting, new possibilities for collaboration and potentially an increase in motivation in learning. This research promoted the use of Augmented Reality using four prototypes created by the teacher during the teaching-learning process and had as main objectives: to evaluate the impact on motivation and learning competencies; identify, explore and evaluate different strategies for the integration of Augmented Reality devices and resources and define a set of guidelines for the integration of augmented reality systems. With the results of the questionnaires completed online by the students, it was concluded that they had a great interest in the possibility of interacting with the programmatic contents, the use of the prototypes added a greater motivation to solve the tasks proposed by the teacher and during the use of the prototypes the students have shown high levels of concentration for their achievement.

Highlights

  • The success index of the courses is many times affected by the student's motivation and by difficulties in learning with the content

  • If on the one hand the students possess a high digital literacy, due to being immersed in a society addicted to technology, on the other hand, the teachers are not always up to par in handling this technology; there are, for both teachers and students, many advantages, as pointed out by Sobral and Menezes (2012), when they state that the use of technologies in the classroom increases the motivation of the students, their concentration is higher and, as a consequence, they learn more

  • Education is still unable to keep up with the constant changes that technology has had, as in many areas, in education, Information and Communication Technologies (ICT) has enormous potential of exploitation which can be an advantage for student learning and in their educational success

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Summary

Introduction

The success index of the courses is many times affected by the student's (lack of) motivation and by difficulties in learning with the content. The introduction of new technologies, in this context, can be an important asset to overcome these difficulties and create the conditions of change that may involve the student into more intensive learning experiences. It is important for an educational system to be upto-date with the technological advances and the changes it may bring to teaching innovation and as a complement to the learning process in the classroom. The technologies that are being gradually introduced in educational contexts enable teachers and students to diversify strategies that lead to knowledge building so it will be necessary to understand what advantages they can bring to the teaching-learning process. The introduction of technologies in the classroom can create new ways of knowledge

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