Abstract

A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal viable subsets of state constraints, viability kernels, in two illustrative two-dimensional examples. These examples demonstrate the relative simplicity of the structure of the viability kernels. It was found that the boundaries of the viability kernels consist of segments of the boundary of the state constraint and of lines defined by the first integrals of the governing equations as the players use extremal constant controls. It is conjectured that such a structure holds in high dimensional cases too.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.