Abstract

Stock simulations have been used at all levels of education to teach about the investment process. For college classes, a 15 week semester means the game will be limited to around 12 weeks. The short-term nature of the game may encourage risky behavior, but the educational component of the simulation may be worth the exposure to risk-taking in order to enhance learning through a hands-on experience. I design a simulation and construct various types of student groups. Through observations and a student questionnaire, I determine that simulation complements a traditional lecture. I also find that the design of the game and the design of student groups may reduce risky behavior and enhance learning.

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