Abstract

This paper describes the experimental results of a dynamic voting game. Subjects are induced with common preferences, but have asymmetric and incomplete information about the payoff-generating behavior of two available proposals. The election process serves as a mechanism to gather the dispersed information. It is shown that subjects are more effective in coordinating their decisions to a socially optimal equilibrium when they get more experienced. The way they succeed in doing this is by paying less attention to the popularity of a proposal.Journal of Economic LiteratureClassification Numbers: D72, D82.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.