Abstract
Wrinkles and folds are the most important properties determining the style of garment. In this paper, we propose a sketch-based method to generate arbitrary wrinkle shapes for three-dimensional (3D) garment prototyping. The user is required to draw wrinkle strokes on the original garment model in the front view and the back view. These two-dimensional strokes are then transferred into 3D shapes in terms of mesh deformations including Loop subdivision, Laplacian mesh optimization, and mean-value encoding/decoding. Various examples have validated the effectiveness of our proposed method, which can be regarded as a novel approach in 3D garment prototyping.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.