Abstract
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational. Video game content can be generated using procedural generation. Computational creativity, procedural generation, and application are explained in this paper. Procedural level generator is used as a base and additional features are built on top of it. The main goal of this research and modification is to increase application creative value, variety and expression. Additional functionality consists of tree and texture generation.
Highlights
Pagrindiniai metodai, generuojant turinį, yra šie: tiriamasis, sujungiantis ir transformacinis
Computational creativity, procedural generation, and application are explained in this pa per
Procedural level generator is used as a base and additional features are built on top of it
Summary
Pagrindiniai metodai, generuojant turinį, yra šie: tiriamasis, sujungiantis ir transformacinis. Procedūrinio generavimo būdu naudojantis dirbtinio intelekto agentais, galima kurti turinį žaidimams. Reikšminiai žodžiai: skaitmeninis kūrybiškumas, procedūrinis generavimas, žaidimas, tekstūra, žaidimo lygis, žaidimų dizainas. Iš praktinės pusės kūrybiškumas yra galimybė sukurti neįprastas idėjas, siekiant tam tikro tikslo. Šiuo metu vienas iš efektyviausių modelių yra pa galbinis skaitmeninio kūrybiškumo modelis.
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