Abstract

A sensible media simulation system for automobiles is introduced to open up new possibilities for an in‐car entertainment system. In this paper, the system architecture is presented, which includes a virtuality‐to‐reality adaptation scheme. Standard data schemes for context and control information from the International Standard MPEG‐V (ISO/IEC 23005) are introduced to explain the details of data formats, which are interchangeable in the system. A sensible media simulator and the implementation of a sensory device are presented to prove the effectiveness of the proposed system. Finally, a correlation between learning styles and sensory effects (that is, wind and vibration effects) is statistically analyzed using the proposed system. The experiment results show that the level of satisfaction with the sensory effects is unaffected overall by the learning styles of the test subjects. Stimulations by vibration effects, however, generate more satisfaction in people with a high tactile perception level or a low visual perception level.

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