Abstract

This paper provides details on the the importance and requirements of multiple selection methods, and the creation and management of interactive objects within immersive CAVE like virtual reality systems. Various methods of selection and interactive model creation are explored, as well as the design and implementation of an application able to create interactive objects from within an immersive virtual environment in real-time. Some initial limitations of the research and potential improvements are documented in this paper. Finally, two case studies are presented that demonstrate the additional functionality and interaction gained within an immersive virtual environment from the research. Being able to create and manage interactive objects from within an immersive environment starts to bridge the gap between an immersive 3D visualisation. and an interactive, and productive environment.

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