Abstract

The challenge of accurately simulating how incident scalar waves interact with rough boundaries has made it an important area of research within many scientific disciplines. Conventional methods, which in the majority of cases focus only on scattering in two dimensions, often suffer from long simulation times or reduced accuracy, neglecting phenomena such as multiple scattering and surface self-shadowing. A simulation based on the scalar wave distributed point source method (DPSM) is presented as an alternative which is computationally more efficient than fully meshed numerical methods while obtaining greater accuracy than approximate analytical techniques. Comparison is made to simulated results obtained using the finite element method for a sinusoidally periodic surface where scattering only occurs in two dimensions, showing very good agreement (<0.2 dB). In addition to two-dimensional scattering, comparison to experimental results is also carried out for scattering in three dimensions when the surface has a Gaussian roughness distribution. Results indicate that for two-dimensional scattering and for rough surfaces with a correlation length equal to the incident wavelength (λ) and a root mean square height less than 0.2λ, the scalar wave approximation predicts reflected pulse shape change and envelope amplitudes generally to within 1 dB. Comparison between transducers within a three-element array also illustrate the sensitivity pulse amplitude can have to sensor position above a rough surface, differing by as much as 17 dB with a positional change of just 1.25λ.

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