Abstract

Previous approaches of constructing multiresolution hierarchy for irregular meshes investigated how to overcome the connectivity and topology constraints during the decomposition, but did not consider the effects of sampling information on editing and signal processing operations. We propose a sampling-sensitive downsampling strategy and design a decomposition framework that produces a hierarchy of meshes with decreasing maximum sampling rates and increasingly regular vertex support sizes. The resulting mesh hierarchy has good quality triangles and enables more stable editing. The detail vectors better approximate the frequency spectrum of the mesh, thus making signal filtering more accurate.

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