Abstract

This article presents preliminary work on a creative chess engine that can be used to produce creative chess games or sequences. The contribution in this article is the creation of a creative chess engine that is then pitted against itself to form a creative system that outputs chess games. The chess engine is an extension to an existing chess engine that consists of forcing the existing engine to play more creative moves. It is in no way an improvement when compared to existing chess engines, even though it is based on the world's best: Stockfish. Letting the supposedly creative chess engine play against itself forms a creative system that outputs chess games. Through analyzing these games it might be possible to discover new chess openings or principles.

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