Abstract

Rog -O -Mat i c is an unusual combination of algorithmic and production systems programming techniques which cooperate to explore a hostile environment. This environment is the computer game Rogue, which offers several advantages for studying exploration tasks. This paper presents the major features of the Rog-O-Matic system, the types of knowledge sources and rules used to control the exploration, and compares the performance of the system with human Rogue players. Copyright © 1983 by Michael Mauldin, Guy Jacobson, Andrew Appel and Leonard Harney. This research was sponsored in part by the Defense Advanced Research Projects Agency (DOD), ARPA Order No. 3597, monitored by the Air Force Avionics Laboratory Under Contract F33615-81K-1539. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the Defense Advanced Research Projects Agency or the US Government. ROG-O-MATIC: A BELLIGERENT EXPERT SYSTEM Table of

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