Abstract

A number of reinforcement learning algorithms have been developed that are guaranteed to converge to the optimal solution when used with lookup tables. It is shown, however, that these algorithms can easily become unstable when implemented directly with a general function-approximation system, such as a sigmoidal multilayer perceptron, a radial-basis-function system, a memory-based learning system, or even a linear function-approximation system. A new class of algorithms, residual gradient algorithms, is proposed, which perform gradient descent on the mean squared Bellman residual, guaranteeing convergence. It is shown, however, that they may learn very slowly in some cases. A larger class of algorithms, residual algorithms, is proposed that has the guaranteed convergence of the residual gradient algorithms, yet can retain the fast learning speed of direct algorithms. In fact, both direct and residual gradient algorithms are shown to be special cases of residual algorithms, and it is shown that residual algorithms can combine the advantages of each approach. The direct, residual gradient, and residual forms of value iteration, Q-learning, and advantage learning are all presented. Theoretical analysis is given explaining the properties these algorithms have, and simulation results are given that demonstrate these properties.

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