Abstract
According to the status of there is just limited computer-aided applications for basketball game, we design an auxiliary system to complete the basketball tournament information collection and analysis work. In the implementation process we analysis the system to determine the technical and tactical acquisition program, data storage model to determine the feasibility of the system and the whole idea, ultimately make the successful completion of the system. And the feedback has been very good in practical applications. Implementation of the system allows the project to get rid of the original basketball game manual data collection and analysis methods. And it makes the tactical basketball information gathering skills have been greatly improved. The system uses information theory to achieve scientific basketball game information and data collection project, preliminary design basketball game information collection system and attack, anti-analysis system. It makes a variety of technical and tactical cluttered and fragmented information reflected by basketball game be systematically and quantify, so make one step closer to the goal of whole basketball train control system.
Published Version
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