Abstract
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead the querying component to query “uninformative” points. In this work we propose a remedy to this problem. Our solution can be viewed as a “patch” for fixing this deficiency and also as a proposed modular approach for active–transductive learning that produces powerful new algorithms. Extensive experiments on “real” data demonstrate the advantage of our method.
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