Abstract

Immersive rooms, a type of virtual reality system consisting of human-scale panoramic visual and acoustic display systems and distributed sensing apparatus for occupant motion, have been increasingly adopted for dynamic and interactive applications. While these applications enable multi-user audiovisual immersion and navigation from a single physical location, they have yet to propagate along multiple homogeneous system infrastructures in a networked manner. In this work, we intend to co-locate two physically-remote immersive rooms – at EMPAC and the CRAIVE-Lab, respectively – in a single system of shared environments developed in Unity and embedded with virtual soundscapes. This system actively monitors spatial properties of both immersive rooms’ dynamic virtual footprint and their corresponding occupants. It generates virtual sound sources. both procedurally and through spatially-aware user inputs. The sound sources are rendered in real time via an algorithm synthesizing a ray-traced early reflection window and a parameterized late reverberation estimate from in-scene geometries. The co-located virtual soundscapes, displayed in individual immersive rooms through their respective multi-channel wave field synthesis loudspeaker systems, are shared as such that the user interaction in one physical location has holistic effects on the experience of virtual environments across all associated physical locations. [Work supported by NSF IIS-1909229 & CNS-1229391.]

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