Abstract

One of the most important challenges of Smart City Applications is to adapt the system to interact with non-expert users. Robot imitation frameworks aim to simplify and reduce times of robot programming by allowing users to program directly through action demonstrations. In classical robot imitation frameworks, actions are modelled using joint or Cartesian space trajectories. They accurately describe actions where geometrical characteristics are relevant, such as fixed trajectories from one pose to another. Other features, such as visual ones, are not always well represented with these pure geometrical approaches. Continuous Goal-Directed Actions (CGDA) is an alternative to these conventional methods, as it encodes actions as changes of any selected feature that can be extracted from the environment. As a consequence of this, the robot joint trajectories for execution must be fully computed to comply with this feature-agnostic encoding. This is achieved using Evolutionary Algorithms (EA), which usually requires too many evaluations to perform this evolution step in the actual robot. The current strategies involve performing evaluations in a simulated environment, transferring only the final joint trajectory to the actual robot. Smart City applications involve working in highly dynamic and complex environments, where having a precise model is not always achievable. Our goal is to study the tractability of performing these evaluations directly in a real-world scenario. Two different approaches to reduce the number of evaluations using EA, are proposed and compared. In the first approach, Particle Swarm Optimization (PSO)-based methods have been studied and compared within the CGDA framework: naïve PSO, Fitness Inheritance PSO (FI-PSO), and Adaptive Fuzzy Fitness Granulation with PSO (AFFG-PSO). The second approach studied the introduction of geometrical and velocity constraints within the CGDA framework. The effects of both approaches were analyzed and compared in the “wax” and “paint” actions, two CGDA commonly studied use cases. Results from this paper depict an important reduction in the number of required evaluations.

Highlights

  • In robot imitation, the user performs real-world demonstrations that are used by the robot to learn actions

  • In the case of Adaptive Fuzzy Fitness Granulation (AFFG)-Particle Swarm Optimization (PSO), a maximum number of 3 simultaneous granules was set in the cost function [22]

  • Evolutionary Approximation and Constrained Genetic Algorithms, two different approaches to reduce the number of evaluations in Evolutionary Algorithms (EA), were proposed to deal with real-world Smart City applications challenges

Read more

Summary

Introduction

The user performs real-world demonstrations that are used by the robot to learn actions. Cartesian and Joint space trajectories to represent actions. In Dynamic Motion Primitives (DMP) [3], these actions are discretized using a set of predefined control laws that achieve different Cartesian space trajectories. Time series of scalar features extracted from the object and the environment are used to encode actions [4]. The X, Y, and Z Cartesian position of an object’s centroid (three scalar features) can be used to encode an action that involves moving an object. An action that involves painting a wall while following no specific path can be encoded with a single scalar feature, such as the percentage of the wall that has been painted. The selection of the relevant scalar features for a specific action can be performed in two different ways: hand-crafted for the specific action or using a demonstration and feature selection algorithm [5]

Objectives
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.