Abstract

Computer-based training (CBT) has become an important training tool and is used effectively in providing part-task activities. In the military domain virtual environments (VEs) have long been exploited, mainly through virtual reality (VR), to create realistic working environments. More recently, augmented reality (AR) and advanced embedded training (AET) concepts have also emerged and the development of “AR-AET” and “VR-CBT” concepts promise to become essential tools within military training. Whilst the advantages of both AR and VR are attractive, the challenges for delivering such applications are, generally, technology led. Equally as important, however, is the incorporation of human factors design and implementation techniques and this has been recognized by the development and publication of International Standard ISO 13407, Human-Centred Design Processes for Interactive Systems. Examples described in this paper serve to review Human Factors issues associated with the use of both AR and VR training systems. Whilst there are common issues between AR and VR applications in considering the potential of synthetic training environments, it is also necessary to address particular human-centred design issues within each application domain.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.